Author Topic: Invisible Planes First Real AH Gameplay Crisis  (Read 1289 times)

Offline easymo

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Invisible Planes First Real AH Gameplay Crisis
« Reply #90 on: June 18, 2002, 10:01:18 PM »
"In fact I only trust HTC about film interpretation"

  Thats a good way to put it.  I have filmed cons that were warping like mad.  On play back they were smooth as silk.  I don't trust film much after that.  They likely know more about what they are looking at.

Offline Swager

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Invisible Planes First Real AH Gameplay Crisis
« Reply #91 on: June 18, 2002, 10:36:56 PM »
I filmed an invisible plane tonite!!  It was Spof!  He told me he was right behind me, so I filmed it!  I check the film but I did not see him which proves he was in an invisible plane!

Sorry Spof but I ratted ya out!!  

Funny thing is he did not shoot me!  Huh?

:)
Rock:  Ya see that Ensign, lighting the cigarette?
Powell: Yes Rock.
Rock: Well that's where I got it, he's my son.
Powell: Really Rock, well I'd like to meet him.
Rock:  No ya wouldn't.

Offline SKurj

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« Reply #92 on: June 19, 2002, 01:38:52 PM »
i checked the film i made of the invisible la7...  i didn't start filming until he dissappeared.  Only prob is .. in the film the la7 is visible
+(


SKurj

Offline CptTrips

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« Reply #93 on: June 19, 2002, 02:07:32 PM »
Quote
i checked the film i made of the invisible la7... i didn't start filming until he dissappeared. Only prob is .. in the film the la7 is visible



Skurj and anyone else,

If you filmed an anomaly go ahead and send it in even if the film doesn’t show what you saw in game.  Describe what you saw in game even if its different that what the film shows.  There might be some smoothing going on.  I’m sure there is additional information in the film than what is visible to the user through the player.  I’m sure they have magical spells to extract out additional information from a film.  Combining your description against the data in the film might be what they need.

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline CptTrips

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« Reply #94 on: June 19, 2002, 02:12:33 PM »
Quote
Its weird how the text buffer keeps working.


Well, I'd bet a sixpack that text is transmitted tcp and positional data udp.  So its possible that non-garunteed udp packets are getting dropped or held up while the tcp text is getting through.

Just a WAG.  (Wild bellybutton Guess)

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline AKSWulfe

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« Reply #95 on: June 19, 2002, 02:18:45 PM »
That's how it works Wab... UDP is a one shot dealy, and aircraft updates are a one shot dealy... because if TCP transmissions get held up, you'll get some less than stellar results with aircraft if a packet that didn't make it before the next packet did... and then it arrives out of order, well the plane will go back real quick to that update... then shoot back to the next update.

That's why you receive messages despite no aircraft updates, when you log in- you'll get text... and if your connection isn't recieving UDP, it'll say "UDP not responding, switching to TCP".. but the whole time you receive text messages.
-SW

Offline jarbo

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« Reply #96 on: June 19, 2002, 02:28:23 PM »
1) Does anyone have Arena #s when this occurs (individual bish/rook/knights # and sum for a total)?  

2) Has anyone seen this problem in an arena other than the MA?  

3) Does the problem occur when really large groups of planes are within dot range or less?

These might be good info for HTC to work with to fix the problem.

Just curious,
Jarbo

Offline Morsa

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Invisible Planes First Real AH Gameplay Crisis
« Reply #97 on: June 19, 2002, 04:45:31 PM »
Quote
Originally posted by jarbo
1) Does anyone have Arena #s when this occurs (individual bish/rook/knights # and sum for a total)?  

2) Has anyone seen this problem in an arena other than the MA?  

3) Does the problem occur when really large groups of planes are within dot range or less?

These might be good info for HTC to work with to fix the problem.

Just curious,
Jarbo



If yuo read litle upward om the thread you may find:

I didn't believe until this has happend to me.
Less than an hour ago, at about 10:15 eastern.
I heve sent the film to support@hitechcreations.com.
I it is amazingly neat and clear.
A P51 at 850 yds on my 12 o'clock, passes my left wing and vanishes, some pings are heard but nothing on my 6, 3 seconds after the first pings a P51 apears 400 yds . on my 6 and continue there until the kill. The name of the awarded is in the text buffer, but there were others planes around and I cant certify is the same pilot in the P51.

The server was runnig smooth and there were 49+34+35 players, and no more than a dozen arround me.

This does for your # 1 & 3 questions.
# 2 I can't answer.

For straffo and easymo, to say that the films shows EXACTLY the same as was observed on-line, I was filming long before the P51 vanished. You see the same scenes in Film viewer and in AHFILM program.
Pyro has not answer yet but he must have got the film.

Some guys request a film to prove something, and when you get it they DON'T TRUST the film. LOL.

This has been my first and unique experience in this matter and was pretty skeptical about it before.

I have no any opinion about the causes. Dont state anything. Just wanted to help HTC in solving the case with what I experienced, not to convince anybody here.

Offline straffo

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« Reply #98 on: June 20, 2002, 02:16:16 AM »
Quote
Originally posted by Morsa

For straffo and easymo, to say that the films shows EXACTLY the same as was observed on-line, I was filming long before the P51 vanished. You see the same scenes in Film viewer and in AHFILM program.



I just pointed the fact that we are not sharing exactly the same view (aka each FE show is own view) and so I'm not surprised that the film show the same think you've seen online.

My question is will the other guy FE / film show the same thing ?

Offline MANDOBLE

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Invisible Planes First Real AH Gameplay Crisis
« Reply #99 on: June 20, 2002, 05:03:34 AM »
I have a question. What happens if your FE receives correct pos updates of a "invisible" plane but with a wrong plane number? For example, in front of you there is a La7 (lets suppose plane id 15), but due some kind of bug, your FE is receiving pos updates of a plane with -1435 id in front of you. It is clear that your FE will not be able to "draw" the plane type -1435, but will be able to draw its tracers, smoke, etc. That may explain why some people see tracers, rockets, etc comming from a clear sky.

In any case, this seems a problem related to the FE. As posted by some players, while a plane may be invisible for you, it may be perfectly visible for your wingman flying side to side.

Offline straffo

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« Reply #100 on: June 20, 2002, 05:09:52 AM »
Nice hypothese Mandoble but that's the reason why CRC was invented :
to check the integrity of data.

The IP stack try to make sure the packet is not currupted but I bet that HT has done his own CRC code.
« Last Edit: June 20, 2002, 05:11:53 AM by straffo »

Offline MANDOBLE

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Invisible Planes First Real AH Gameplay Crisis
« Reply #101 on: June 20, 2002, 05:33:08 AM »
My asumption is that, for some bug, the server is mistaking the plane ID "before" constructing/sending the pos info to some clients. So, CRC is ok, but packet content is wrong.

It his is the case, the client CAN'T trigger a dialog error indicating that an erroneous plane is nearby. It would interfere negatively with you while flying and getting constant error messages.

To elaborate a bit more my assumption lets rewind the tape:
1 - When your client doesnt receive pos updates of a plane in front of you, your client simply keepts it in its last known course and speed, but that plane is still being drawn and visible.
2 - The "invisible" plane possition is being sent correctly to the server by the "invisible" plane client cause while that plane is invisible for you, it may be visible for a country mate flying nearby.
3 - When a plane becomes invisible to you, is because your client receives some data that updates efectively the pos of that plane. If pos is not updated, go to point 1. Remeber that these planes are not natively invisible, they seems to vanish in front of you (for example), that is, they are, somewhat, updated in your client.

Mixing up all these points, my hypotesis is that for some reason the client doesnt render the plane.

Possible causes:
1 - The plane type id is erroneous and the client cant render it.
2 - Erroneous plane coordinates place it well out of range, so it is not drawn in your FE.


« Last Edit: June 20, 2002, 06:05:34 AM by MANDOBLE »

Offline DrDea

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« Reply #102 on: June 20, 2002, 05:46:36 AM »
No,planes CAN be invisable.I have been myself.Only problem is you cant read any planes.Just distant dots.I attacked a base with eggs and my squad mates ciould see the buildings explode,we were in contact on RW and they couldnt see me.The ACK was fireing at me but no vis on any planes.
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