Good advice, and certainly true if I was looking for a squad to join (and I may be soon).
I have something to say about this which may be redundant or even ridiculous, but here goes.
I have been trying to get some of my friends (R/L friends, not the fine folks I have met here and elsewhere online) to join up on AH, and have succeded on a limited scale. One is currently a paying member (who never flys) and another is going to be upon his return from vacation in July or so (some vacation, dont even know when he's comin back!)
Anyway I worked up some ideas about forming a squad and did, but with such a small # of pilots and those not very active, I fly alone or with whoever i can find with similar ideas on a given night.
Now the thing with my squad is this: (and I am
NOT recruiting at this time...maybe later)
I cannot make you a better pilot, I cannot teach you how to scare the bejeebus out of the guy that WAS on your tail with some freaky ACM. All I can offer is my imagination and creativity in the area of what the squad is all about and what we do together while in the larger arenas and in H2H.
(suffice it to say that I was gonna offer both more and less than many other squads do, in so far as interaction and comraderie) I think it would be fun, but its not necessarilly a historic squad, nor a accurate model of what a squadron was or is.
What I am getting at is this....(about time, eh?)
Would a squad that flew different country aircraft on different nights of the week, attempting to work within the framework of what is currently in planning for the arena that night, even as a subordinate mission, within another mission, or co-ordinating with a task force commander...etc. be something that pilots in AH would like?
Say, LW planes on Monday (all 190's or 109's or 88's etc. for a specific mission?)
Is it a crackpot idea and since I could not be the CO I should be to attract squadies, would that be enough to lure in recruits?
oops! forgot about the "challenge ladder" which would allow the best pilot to work his way to the top and become CO (though squad actions could bring him down if he didn't pan out, of course)