Hristo;
Another re-run discussion from the early days, but a very good one to re-hash.
Personally, the in-flight radar was a very welcome addition to the game when it first appeared in Beta. Keep in mind that at that time I was still really trying to learn how to be moderately successful in the game.
I can't say that I really enjoyed searching for a cons for 45 minutes to an hour and a half. This is
after reaching the sector that the hostile was flying in only to find it by hearing pings -or- just to find another friendly. The in-flight radar really helped to increase the pace of the of game.
This will be true for any "New" player now as was for me then. New customers = HTC revenue, so I feel a balance must be acheived. I doubt that HTC wants to bore their new customers and have them quit before they become regular customers. However.....
I do agree with you, now that I have become more experienced, that I would like to see some modifications to in-flight radar and sector bar counters.
But...
These modifications must be balanced.
Pace of Play vs Ambush Excitement.
Group Communitive Play vs Lone Wolf Tactics.
New Players vs Experienced Players.
Airborne Targets vs Ground Targets.
There can be many more reasons. Pace of Play Balance being, by far, the
most crucial.
To yet be more verbose.....
I think that I would like:Reduced Icon Ranges
Remove the "Plane Type" from hostile Icons
Remove the In-flight radar
Make sub-sectors 1/4 the size of each sector
Give sub-sectors individual bar counters
Airborne and Ground vehicles to have seperate bar counters
Togglable bar counters on the map
Additionally...
It might be nice to know
who your are actually facing. The more succesfull hostile pilots get 1 to 5 stars on their Icon. A five star Icon for "Hotshit" opponents. This feature to engage at range d999.

If you got this far. Thanks for reading and Good Luck!

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Mino
The Wrecking Crew
"hehehe...I like this thread

squealing Bastids!"
SOB