Author Topic: WWII Online with banana, nifty, and oct  (Read 226 times)

Offline Octavius

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WWII Online with banana, nifty, and oct
« on: June 20, 2002, 10:50:04 PM »
banana, Nifty, Apache (briefly), and oct showed up for a small gathering of AH'ers for a trial of WWII Online.

One word:  Wow!  After installing a new stick of 256MB PC2100 DDR, WWII Online runs like a dream.  After 2 BSODs (in XP!), I figured something was overheating.  I opened up the case and aimed a room fan at the insides.  All is good now :).  

I showed up and found banana and Nifty killing stuff in their Hurricane Mk1's.  We eventually got together and figured out the comms system.  Our first sortie we found a lone high alt stuka which we promptly shot down.   I couldn't tell if I was hitting it or not... I ended up emptying the whole load into him (or around him).  I actually missed AH's hit sprites during that time.  Nifty and banana finished him off and sent him into a flaming lawn dart.  The smoke/fire effects are really neat.   After that we did some grunt defense in a city under seige.  banana Johnson had a tough time finding me and Nifty so we went off by ourselves.  We climbed on top of a building and attempted to rifle down the Stuka, 110s, and 109s buzzing around with no avail :p  I fell of the building, killed myself.  Spawned a sapper, laid a satchel charge, killed myself again.  

After multiple deaths, banana had logged and Nifty wanted to grab some Hurri's and take the fight above the town.  Without a mission arrow pointing us in the right direction, Nifty successfully navigated us to the correct town.  I thought this was pretty neat.. HAVING to navigate added to immersion.  We got there and I ended up lawn darting I think.  We upped again from Antwerp and found our field was being vulched.  A giant furball errupted.  A few excellent fights occured.  I eventually landed with 1 victory and damaging 4 other 109s.  These fights were just plain FUN!  

My favorite feature of the game would have to be the OPENABLE CANOPIES!  hehe.  Ok enough of the desciption... here's a few shots:

Here's nifty escaping the clutches of an angry Emil.
« Last Edit: June 20, 2002, 10:56:59 PM by Octavius »
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Offline Octavius

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WWII Online with banana, nifty, and oct
« Reply #1 on: June 20, 2002, 10:52:12 PM »
banana Johnson!  This is no time for fun and games!
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Offline Octavius

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WWII Online with banana, nifty, and oct
« Reply #2 on: June 20, 2002, 10:55:02 PM »
Nifty and I chasing a 109.  Of course, I was trigger happy and out of ammo.
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Offline Wingnut_0

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WWII Online with banana, nifty, and oct
« Reply #3 on: June 21, 2002, 07:24:15 AM »
And after all that complaining that use to go on about people running home to ack, what do we see from this AH veteran?


"run to field"   LMAO  At least you had fun with it :D

Offline Nifty

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« Reply #4 on: June 21, 2002, 09:23:14 AM »
the important part that the screenshot doesn't show is that I didn't run to ack!  ;)  I went after the guy when he overshot.   That particular 109 knew what he was doing.  He scissored magnificently, and the fight changed hands many times.  Eventually after overshooting him, I lost sight of him on my reversal and he was gone.  Dunno if he augered (doubt it) or he was bingo ammo and ran home (more likely.)

I ended that sortie by being too greedy on seeing a stalling 109.  I shot him up real good, but ran into him.  :D

Several things that were nice for me.  The smoking planes.  I enjoyed the effects of seeing wispy smoke for damage.  And pure black smoke with fire for fatal engine damage.  ;)  Wish we'd gotten a screen of that.  When we were inf, I spawned and saw Oct up in the top story of a church.  I ran up there, and we were taking pot shots at the planes like he said.  I saw a Stuka coming at the church, I aimed and shot at him with my rifle (missing of course) but I saw the bombs release from under his wings... "Oh toejam!" was the only thing I could say!  The bombs were off the mark fortunately for the church (not to mention oct and myself!), but the explosion was pretty nice.  Just the overall immersion was a lot of fun.

mmm, what I wouldn't give to have AH's flight models in the game.  as it is, I dunno if I'll subscribe.  Flying is my love, and AH does it better, strictly IMO.  WWIIOL does the immersion though, 24/7, while only our TODs and Scenarios come close to it.  (once again, strictly IMO)

Guys, let's say we go Axis tonight.  ;)
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Offline Wanker

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WWII Online with banana, nifty, and oct
« Reply #5 on: June 21, 2002, 09:27:36 AM »
I had a great time flying with the guys last night. I now can say that WW2OL is the game it should've been when it was initially released. I'm not going to go into cheerleader mode on HTC's BBS, but suffice it to say that I've been won over by WW2OL 1.64, and will now be a customer of that game as well as AH.

Best feature of WW2OL in my opinion: No whining on channel 1, because there is no ch1. The opening canopies comes in a close second, followed by the cool flames and smoke graphics as your victim plunges to the ground.

Two different sims, both highly enjoyable. I definately recommend people who tried WW2OL at first, to go back and try it now. It is very, very good.

Offline hardcase

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WWII Online with banana, nifty, and oct
« Reply #6 on: June 21, 2002, 12:31:54 PM »
Glad you guys are having fun:-)..wait till you see all the articulation of other vehicles...one cool thing to do is just watch the 88 fire and the recoil graphics. Tanks trucks etc all the hatches work, gears move, track conrtrols work. Fly the spitfire and watch the pilot hands as he raise gear throttle etc. They want ppl in each seat, but that is just eye candy and not a high priority. Rats been playing catch up for a year and are just now getting to address stuff. Next release has the sound fixes(just bloddy amazing, fade with distancee, doppler,delay with distance and direction) new capture strat and ..attrition is having its first iteration. Get the vehicle back to spawn point becomes a startegy in itself.  Team up with a group, just let em know you are new and like ah and wb they pretty much take newbies udner their wings, or tracks, or wheels, or feet.



the wisps can be either, oil, gas or water, ..light is water, yellowish i think is fuel and black is oil. BTW,  you can take damage in the pitch control and if you do you eng overrews and draws little power. Just another cool thing that happens.


hardcase
« Last Edit: June 21, 2002, 12:34:07 PM by hardcase »

Offline Nifty

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WWII Online with banana, nifty, and oct
« Reply #7 on: June 21, 2002, 03:00:59 PM »
yeah, I've had the engine damage before (in the last free trial.)  I really enjoyed that.  well, I didn't enjoy getting damaged, but I'm not good enough to avoid 5+ 109s in a Hurri.  ;)  However the effect was nice.  It would have been a riot if I had been able to get away and tried to land the wounded bird.

It'd be nice if we did have some sort of damage feedback however.  I can understand graphical damage eye candy isn't a high priority, but a damage list (only incorporating those systems that the real life pilots could readily identify as being damaged) would be fantastic.  Obviously looking on the wing and seeing the aileron riddled with bullet holes would be optimal but the damage list like in AH would be a fair replacement.

But heck, if banana subscribes, I just might too.  Part of the fun is playing with guys you know.  :)
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Offline Nifty

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WWII Online with banana, nifty, and oct
« Reply #8 on: June 22, 2002, 12:09:33 AM »
naw, not until the con bias is fixed.  I don't want to be forced to fly where there are only small battles, nor do I want to be forced into inf or GVs when I want to fly.  

oh well, maybe they'll realize that the con bias for pilots is actually important one day...
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Offline hardcase

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« Reply #9 on: June 22, 2002, 12:12:06 AM »
damage graphics is a high priority..it is the the avatar in all the seats that isnt..only spit has it now.

hardcas