Avins score is actually HT's score which is in place here.
Yaks score is like I explained above.
What I really like here is how all types of sorties are divided up. If you just fly air to air fighters, you have a score for that alone. If you want to fly jabo, there is a seperate catogory.
I flew in a couple of Yak challenges and it worked for me because for the first time I looked at a sortie in a different way.
I wasn't going out to kill fighters. I was going out to eventually land. If I got some kills along the way, then so much the better. Landing was the goal, not killin fighters

And in this wittle mind, that way of thinking improved my game quite a bit. My game is to kill fighters. Great fun for me.
Finishing up my second tour here, and the two tours breakdown to a furball tour, and a live tour. Perfect example of two ways to fly. One very interesting stat out of them.
- Furball Live
- K/D .91 2.2
- K/S .68 .87
- K/T 3.9 3.6
K/T is essentially identical. I don't kill any less, but I land a whole lot more. Why ??

beats the heck out of me. K/S improvement is just getting a handle on the gunnery a little better and gunnery percentages are up a wittle.
The one thing you can count on, is my averages won't change, there the same regardless of the sim I fly. Talk of lazer guns here were incorrect. If they were lazer guided, the averages would have changed.
They didn't, and unless someone brings me the tablets from the mount, theytain'tagunna.
