Correct me if I am wrong:
Guns on buffs have a greater effective rnage than guns on fighters. Somewhere in the neighborhood of 500 yrds.
Most (if not all?) Projectiles in AH are not modeled from initial firing to eventual impact? In other words: In reality, if you pointed a gun straight up and fired a projectile, that projectile would eventually fall back to terra firma. In AH rounds travel a given distance then cease to exist.
Guns on buffs (and mannable field ack among others) do not have dispertion. I havent seen dispertion when firing from a buff gunners position and when I am manning a field gun all rounds travel perfectly along any given path to impact (or ceasation). Grab on osti and fire at a GV 1000 yrds away and notice how the rounds hit in a random manner upon the impact area then go to a manned field gun position and fire at same target. Every round will impact at exactly the same point if the aim is not disturbed.
In buffs the lethality is increased in this manner.
I guess my point is that because the lethality in AH is so high, giving buffs and fighters equall ballistics doesnt work well at all. Thats why buff guns are superior, to offset the total easy with which buffs can be taken, if you survive the ingress to firing range that is. I seem to remember when this took effect back in beta.
I think it was B26s (not sure) that were just getting creamed so HTC extended the lethal range in buffs guns to offest.
Again, if AH had a reduced lethality, imo a more realistic lethality, folks could tangle it up alot better, ACM would be far more interesting and important. Damage would play a far more powerful role and skill at engaging and firing at guns solution would be more important. As it is, get in there, get a few hits and kaboom! Dead. I know this is a gameplay issue, alot of folks would get frustrated and not pay to play if lethality was more plausible. Thusly, get in there, do halfway decent and kill kill kill hehe

Just my observations.
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