Author Topic: Lets have BOTH a rolling plane set AND perk planes.  (Read 770 times)

Offline cajun

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #30 on: July 02, 2002, 11:14:46 AM »
I love this idea!!!! now people will not have that same old "It won't survive in the MA" excuse when people want early warplanes (ei biplanes in my case:D)!

Infact we are low on early war planes, so that gives me an even Better excuse for adding gloster gladiator, I-16's,I-153's etc etc;)
and will make early war planes usefull! this is the greatest Idea ever, and won't need any programming on HTC's part... I dont think?

Offline Stridr417

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #31 on: July 10, 2002, 12:00:09 PM »
Quote
I'd like an RPS. It'd give me a chance to fly an F4F or P40 without getting continuously raped by 51s, D9s, LA7s and many others. I've heard some make points about people cancelling their account in disgust because they might not be able to fly their every single day. But how many will shy away because they can't fly their favorite plane (which just so happens to be an early-war aircraft) with enjoyment (not getting shot down the minute you see an enemy) for even just a few days? And don't tell me there is nothing preventing anyone from actually taking a Wildcat or Warhawk into the MA. How long is the typical player going to keep his account if he can't ever survive a fight in his *favorite*, i.e., early-war bird of choice?

WW2 didn't only take place in 1945.


Amen!

I'm still flying WBIII but if there was an RPS, I might actually open that AH account as well.  I like AH. Its good game.

I also absolutely do not agree that the RPS drove people away from warbirds.  It went in quite a while a go and WB reached its peak popularity when it was well-entrenched in the game, perhaps 2 years after it was introduced.  

What is the big deal with having to choose a P40 over a P51 for 1 week?  The fights you have in early war are far more intense!  The guns are less lethal and the planes are more manoeuverable.  The fighting is fast, furious, and hey, being forced to fly a P40, Emil, or a Hurricane just might make you a better pilot in the end....

Stridr

Offline -ammo-

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #32 on: July 10, 2002, 05:22:05 PM »
It would certainly aggravate me to have to 1)pay for any model P-47 in the MA or 2) have to wait till a certain day to fly any model P-47.

No thx
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Retired USAF - 1988 - 2011

Offline Vermillion

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #33 on: July 10, 2002, 06:39:11 PM »
Because stridr most of us don't want to fly early war planes.

And please don't tell us how "warbirds was" because many of us came from there, and started in WB's back in the beta days.  We are quite aware of its history.

Offline CAV

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #34 on: July 11, 2002, 08:40:40 PM »
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most of us don't want to fly early war planes.



I for one love early war planes, and the RPS of WB is why I left AW. But early war planes aren't alot of fun in the1945 Arena of AH.

CAV
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Offline Tumor

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #35 on: July 11, 2002, 09:17:08 PM »
No roll, perk'em all
"Dogfighting is useless"  :Erich Hartmann

Offline Yeager

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #36 on: July 11, 2002, 09:43:06 PM »
I wonder what Pyros long term intentions with the perk system were and if different today, are?

Did he simply see it as a stop gap measure, or excuse, to add rare machines?  Or did he see it as a method to bring stability to a widely varied planeset?
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns

Offline MrLars

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #37 on: July 12, 2002, 05:02:07 PM »
IMO the RPS worked well in AW's Fighertown arena but there was always a couple of arenas > that offered the full planeset. Forcing an RPS in AH's MA would make more than a few people happy but at the expense of the majority of the player base...this is not a good thing.

Using the CT to promote the use of the early war planeset is the best solution IMO since it would have little effect on the people that enjoy the entire planeset.

The numbers would tell if infact the RPS is acceptable and fun for the majority of the playerbase.

Limiting choices to an RPS in the MA would NOT be a smart move marketing wise.

Offline lazs2

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #38 on: July 13, 2002, 11:54:16 AM »
yeager... my guess is that HTC was real busy when they thought up the perk system and needed a way to get a few "gee wizz" show planes in the set without pissing most players off.   I think it was a good idea to give em some breathing room.   I think it's gone as far as it canh/should.
lazs

Offline Otto

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #39 on: July 13, 2002, 01:08:15 PM »
AH already has an RPS.   There are A/C from the Spit I to the Me-262 and you can fly them in any order you want.

Offline illo

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #40 on: July 13, 2002, 02:10:49 PM »
I would like RPS in axis vs. allies arena with no icons. :D

But whatever..
When I start my account I can spend my time in CT.

Main arenas are usually just one big shoot'em ups. Im not so action type of guy. :)

Offline bj229r

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RPS
« Reply #41 on: July 14, 2002, 11:31:43 PM »
I kinda liked Rip's idea......but mebbe just reset EVERYONES' perks at start of each tour..then any fiter beyond...hmmm..spitV..is perked. Of course the real good pilots will amass heap many points by end of camp, but for first week or so...all will be evenly matched



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Offline LLv34_Camouflage

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #42 on: July 15, 2002, 01:44:17 AM »
Cheap rolling perk set, please!

Camo
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Offline Bullethead

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #43 on: July 15, 2002, 11:47:14 AM »
I'm in favor of doing SOMETHING to break the constant monotony of the MA.  I mean, damn near all you see are spits, N1s, la7s, and 51s, with some F4Us, F6Fs, 38s, Doras, and 109s thrown in for minimal variety.  Every TD it's always the same 4 or 5 planes having the vast bulk of the sorties and the same 5 or 6 more making up most of the remainder.  So like 80% of the planeset hardly sees any use at all.

The only way this will ever change is if these 8-10 popular planes are not available at all.  Otherwise, most folks will continue to fly them because the odds just ain't with the other planes in the type of fight typical in the MA.  So this other 80% of the planeset will only be flown occasionally by the curious, the ignorant, and those seeking a deliberate handicap.  Which, in a nutshell, is what happens now.

The question, therefore, is whether or not removing these popular planes from circulation, at least for part of a TD, is a good idea.  It will certainly annoy some folks.  OTOH, the present same-ol'-same-ol' situation has already annoyed a lot of folks, or there wouldn't be threads like this one.  Obviously, no single thing is going to make everybody happy at once.  So to me, the only fair thing is to take turns being annoyed.  I'm annoyed now and have been for some time, so I say it's the turn of the spit9 and lamer7 dweebs :D.  Get them damn things outta here!

An RPS might be nice.  However, I did NOT like the way WB did it.  WB so compressed the 1st several years of the war, and so extended the last few months, that in effect it was the same as not having an RPS at all.  Things changed too fast in the 1st part of the camp for any patterns to emerge--new planes appeared every stinkin' day-- and then it bogged down into what we have today in AH's MA:  all the late-war planes, all the time.  

So if AH ever gets an RPS, I'd like to see things balanced in duration.  Say 1 week of the TD = 1 year and all planes that appeared that year are available all week.  Or better yet, make an entire TD equal 1 real year, so that it takes 4 or 5 whole TDs to work through the planeset.  In each TD, perk different rides to get the same effect we have now with all planes.  I favor this latter option because it puts people on an even footing long enough for everybody to get accustomed to the available planes.  Different planes would be found to dominate the MA's typical action and folks would have to learn how to use them.  Plus it avoids a WB problem where folks would just sit out a week or so of the camp until their plane became available, or after the planes they hated did so.  If you take those planes away for months, you take away that option.  Then the late-war lamers will either quit entirely (good riddance IMHO) or show up and learn to fly other stuff, maybe discovering something they like enough to keep flying in the late-war TD (thus improving the variety then).  Plus, it would mean I could go for a couple months at a time w/out seeing the planes I'm totally sick of constantly seeing.

Another option would be to do something like AW used to do and have alternating TDs with PTO and ETO planesets, without worrying about dates.  This would provide some variety while still giving the habitual drivers of the popular rides most of their favorites in both TDs, especially the ETO.  Look at what's popular every TD (more or less in order):  spit9, La7, 51, N1, spit5, F4U, F6F, 38, Typhoon, Dora, 109G10.  In the PTO, you'd have the 51, N1, seafire (basically a spit5), F4U, F6F, and 38.  In the ETO you'd have the spit9, La7, 51, spit5, 38, Typhoon, Dora, and G10.

Anyway, whatever happens, I'd really like to see something change the daily fare in the MA while avoiding the problems of WB's skewed RPS.  If that pisses some folks off, too bad--it's their turn ;)

Offline Shiva

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Lets have BOTH a rolling plane set AND perk planes.
« Reply #44 on: July 15, 2002, 12:00:52 PM »
As long as you're going for a rolling planeset, why not carry it a step further and go for a rolling perk set, too?

Think about the way that aircraft allocations happened in RL -- when a new model came out, the aces would be preferentially given access to the planes. So you could set it up so that the RPS started with a set of available planes, and as the RPS rotates through, each new plane would be perked initially to represent the first few arrivals being given to the high-scoring pilots, then as more started arriving, the perk cost would shrink until it went away for the common aircraft (planes which are perked now would only have their perk cost reduced to their normal perk cost).