to update you, since the store DIDNT take the damn thing back I played it for a month, to give it a more fair "trial" (gee i thought I payed for the box..hmm. not free).
Made an enchanter, a ranger and a Hero.
In all 3 I found :
1) Magic users hold UNGODLY advantages over the rangers and nightshades in every aspect but stealth. A lev 17 enchanter with its pet can solo creatures that would CLOBBER a lev 17 ranger with ease. and the enchanter suffers no damage to his person at all. If that wasnt bad enough, casters can in the most part either heal themselves or leave their pets to die while they run to safety. any half assed moron quickly learns how to do this and almost never dies as long as a pet is with him. NOT to mention the "deny archers" spells.. there are several spells to ward off arrows, no matter who (or what level) is shooting them. hear arrows, spell denies it, find archer, nuke him with superior range spells, sick pet to melee, nuke away and run if archer decides to rush... since archer SUCKS at melee as bad as you do, he will miss half of his swings, allowing you a sure chance to summon another pet or mez the archer (run away, nuke, pet). sigh.
2)Rangers (aka archers) are so retardedly designed its a JOKE to even play one. I dont know if the "nerf" issue that happened before I began playing meant that the archers used to do more damage per shot OR miss less. But let me tell ya, this POS game makes the archer have his bow be his main damage dealer (as it should), but it makes him MISS almost all the gdamn shots. I had my 17 ranger with bow skilled maxd out (17 bow), using a heavy bow (enchanted) and long range, x-heavy damage, improved accuracy arrows (which btw, are THE most expensive arrows in the game and a lev 17 CANT afford them, but a high lev gave me a stack of 60 and I tried them out)... out of every 10 shots miss 6, and this is shooting a yellow (same level) or blue (1 level lower than you) AI MOBS. It absolute roadkill. Not to mention that when the critters REACH you you can only shoot about 3 arrows into them, then its melee time.. and rangers SUCK at melee. a yellow creature kills them easily and a blue leaves them at 30% life. And my 17 ranger was "twinked" a bit by the guild i joined, so most of my armor and all my weapons were either yellow or orange and most of them gave bonuses to dex/qui.
Totally retarded how the archer class CANT use the bow because they miss, and if they hit the damage is so insignificant the target is able to reach you with more than half its life and kill you with a few slaps.
OTH, my lev 17 enchanter which had some spells that dealt damage SIMILAR to my ranger's bow... had MORE range than my ranger AND only "missed" 1 out of 20 shots. enchanter killed blue critters before they reached him, yellow critters reached him with 10% life.
The Hero (tank) was just like EQ's.. a moron to take hits while others do the damage. *yawn*.
Also started a nightshade, got it to lev 10, got horrendously bored because its basically a wimp tank with no range capacity and mediocre magic. However, its stealth abilities and backstab-like special attack is utterly deadly.. coupled with a poison its lethal to anything. These guys also get SEE HIDDEN.. there went the stealth capability of archers and turned them into meat for stealthing nightshades. 1 stab in back , adios.
The games tradeskills are also designed to be so simple its just stupid. you need to up ALL skills in order to get your main skill to maximum. Best yet, no matter what level you were at, the things you could build were at par with what was 1 level below you (blue). Unless you got a "gift" of lots of gold from someone there is no way anyone can afford to up any skill to a level where you can say "hey im lev X and can now make an item for my own use". sigh.
The RvR aspect of the game is the ONLY fun thing I ever saw in this game. The rest is just junk and a waste of time.
If anyone wants to buy the game lemme know, for $5 +SH ill ship it over.