Author Topic: Large maps vs small maps  (Read 402 times)

Offline AKDejaVu

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Large maps vs small maps
« on: July 05, 2002, 01:09:31 PM »
Right now, bases are no farther apart than they were with the smaller maps... so "wa... furballing isn't happening enough" whiners please stop.  That's simply saying more people are choosing NOT to do it.  Get over it.

Those people complaining that the map is to big, please refer back to bbs posts as 1.09 was released and AW shut down in regards to the need for bigger maps.

Those people that are upset that the terrain in the area that they want to fly in is not conducive to their aircraft's particular performance capabilites need to cork it too.  You ever wonder why aircraft weren't used in particular environments?  There are other areas out there that are better suited for your choice of aircraft.

Man.. we are finally given a map with variety and actuall choices.  The first thing that happens is that people complain that not enough people are doing what they want them to do.  Not enough people are furballing to keep lazs happy.  Not enough people are flying at the lower alt bases to keep vulcan happy... the list goes on.

Every single person that is not doing the things you want them to do is making that choice.  Any request for HTC to "fix it" requires removing choices from the game.

Is the alt of the map too high?  Maybe... but discuss fixing that problem instead of "get rid of it!".

Are there fewer people furballing?  Maybe, but the bases are just as close together so what has changed other than there is simply a larger selection of things to do?  I find it odd how a few have lost the army of support they thought they had.

The major squeaking that is going on right now is simply that.  Some people are having to be very tollerant and very patient with people that aren't returning the favor.

Sigh

Offline Urchin

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Large maps vs small maps
« Reply #1 on: July 05, 2002, 01:56:00 PM »
I personally like this map.  My one beef with it isn't even actually with the map, it is with human nature.  

I think it is natural for people to take the path of least resistance.  With this (beautiful) map (and it is, too :)), there are SO many bases that it is very easy to find the undefended ones.  So you get three countries mounting huge offensives on undefended parts of the other two countries.  When the defense stiffens up (assuming it does, some people never even notice), the attackers merely move on to a different undefended part of the map.  

I think the map is great though.  It is gorgeous, I get good FPS, GVs play a very large role in it (flawed as they are, but that isn't your fault).  The canyons are superb.  They are fun as hell to fly and fight in.  

All in all, I think it is a great map.  I guess it could have to many bases, but that may be just because of all the lemmings that refuse to actually fight, preferring to milkrun.

Offline RRAM

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Large maps vs small maps
« Reply #2 on: July 05, 2002, 02:01:39 PM »
I somehow feel we are back into beta times- first 1.00, when we were 20-30 in that old map, 50-60 at the most :D. I liked those times over the overcrowded situation we lived in last maps. So, I like the new size.


My personal favorite was the 1.02 map without the central mountain.


What I don't like is that it's so high as it is in certain places, but there are also low-level places to fight in, so is mostly ok. I still think that 12K fields are too much, no field should be higher than 4-5K IMO, but if they are there, well , I can live with it :D

Offline lazs2

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Large maps vs small maps
« Reply #3 on: July 05, 2002, 02:21:45 PM »
deja.. I would disagree with you on the furball thing.   At one point all of the 6 guys in our squad that were on were trying to find a fight.  I am sure that many others were doing the same..   As people learn to use the "move" coimands and how to zoom the map in some kind of orderly way.... the furballs may form.  

right now, it is difficult for people to find fights.   What looks like a fight often is not.   We had fguys going off in all directions trying to see if there was really a fight at the myriad of fields that were the "front".   many are having trouble reading the map anmd zooming in a manner that gives them some sort of "overall" picture.

conversely.... when we had small maps... nothing stopped the strat guys from taking off from fields far to the rear but.... they didn't do it even tho they could easily tell exactly what was going on and had ample opportunity
lazs

Offline Eagler

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Large maps vs small maps
« Reply #4 on: July 05, 2002, 02:24:02 PM »
I like the color/texture as it is hard to see a plane below you, bases don't stick out and even harder to see ack tracers

I think its a good map and a good patch

Some people would whine if they won a $10,000,000 lottery. I'm sure it's something a shrink could trace back to their childhood. I just think they are spoiled arses with a chip on their shoulder.

It ain't like anyone is forcing them to play. If they hate it, they should quietly leave and find better elsewhere.
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Offline poopster

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Large maps vs small maps
« Reply #5 on: July 05, 2002, 03:18:07 PM »
Quote
If they hate it, they should quietly leave and find better elsewhere.


LOL, I just came from a place where everyone did just that :)

The maps rotate, I'm staying :D

Offline SKurj

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Large maps vs small maps
« Reply #6 on: July 05, 2002, 06:33:48 PM »
the maps don't rotate....  they did rotate... they will again... soon as other new ones are released...


SKurj

Offline oarsman

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Re: Large maps vs small maps
« Reply #7 on: July 05, 2002, 07:02:09 PM »
Quote
Originally posted by AKDejaVu

The major squeaking that is going on right now is simply that.  Some people are having to be very tollerant and very patient with people that aren't returning the favor.

Sigh [/B]


OMG You misspelled tolerant! :eek: and another thing...

Offline eskimo2

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Large maps vs small maps
« Reply #8 on: July 05, 2002, 07:20:12 PM »
I don't understand how anyone could have trouble finding a big furball with this map.  8 hours logged into it and I have yet to not see one at all times.  Whats best, however, is exactly what AKDejavu pointed out, people are not forced to join large furballs.  You can find fight of any size at almost any time, IMO.

Personally, I love the fact that there are so many bases, and the front is so big, that fast capture attacks are possible.  There are too many bases for defenders to respond to in mass, at least often.  This means that people like me have plenty of opportunity to solo defend against multiple attackers.  
If you want quick action, this is the way to go.  Search around for a couple of minutes, find attackers, launch and two minutes later your in a fight.  Rinse and repeat!  I am finding plenty of quick action with this map.

eskimo

Offline Frost

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Large maps vs small maps
« Reply #9 on: July 06, 2002, 11:09:44 AM »
I think the AKs did a great job on this map.  It has high alt bases for the bombers, vehicle bases galore, and fighters can fight high alt, low alt and in canyons.  People can milkrun to their hearts content and it still won't make much of a difference.  Finding a low alt fight seems to be one of the biggest complaints and we are starting to see way more of these already at all the coastline bases that the AKs provided.  This map will definately mean that people will have to take other variables into mind when choosing their aircraft.  Of course this is all just my IMHO.

One of the biggest problems I see with this map will be when other maps are introduced.  How long will they let this map run until they do a manual reset?  Will they set a determined length of time and state that the country with the most bases at the end will win the reset?  This map could last forever, they need to manually reset it to get other maps in rotation.  Remember how testy everyone got when Mindinao was up for an extended time?  It was ugly.