Author Topic: head movements in Aces High version 1.50?  (Read 261 times)

Offline Fester'

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head movements in Aces High version 1.50?
« on: September 22, 2001, 05:07:00 AM »
not a big concern really.

but perhaps one version could be added that models view system using human skull and spine/ torso to map out realistic head movement limitations and effects.

such as how eyeballs rotate around on a radius from the spine etc. limits of how head can be turned from one side to other.

how mast planes can only be checked their 6 one side at a time.

etc.

justa  feature to refine a long time from now i think.

Offline Saintaw

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head movements in Aces High version 1.50?
« Reply #1 on: September 22, 2001, 09:31:00 AM »
As well as LW rockets....

Oooops, wrong thread  ;)
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