Author Topic: wtf is wrong with ya guys ?  (Read 654 times)

Offline TheManx

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wtf is wrong with ya guys ?
« Reply #15 on: July 05, 2002, 10:11:28 AM »
Well, I'm whining because I can't play Aces High anymore as the terrains are more system demanding than the last ones were. It's unplayable for me. I actually visited WWIIOL last night, and found the frame rates there better than in AH. It's a sad day when that's happening.

Offline Hortlund

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« Reply #16 on: July 05, 2002, 10:21:31 AM »
Quote
Originally posted by air_guard
jævla kverulant ha et liv eller få ett annet spill og spille ?


Ahhahahahaha  :)

Glöm bara inte att det kan finnas fler personer som också förstår de nordiska språken. ;)

Någonting som jag tycker är ganska roligt är att skriva en massa på Svenska såhär, och sedan slänga in namn som Lazs eller Blue knights såhär...det brukar bli en hel del funderingar för dom som inte kan något nordiskt språk :D "hey what does that mean"

hehehe

Offline SunKing

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« Reply #17 on: July 05, 2002, 10:31:44 AM »
Quote
Ok, i've just been playing for 2hrs and it was sooo boring. Rook, knits and bish no longer fight each other- it's turned into a competition of who can capture the most undefended fields. I found one good furball but eventually we got overrun by attackers because the defenders went off attacking undefended bases up North.

When i click on map all i see is a red bar or a green bar in a sector, no green and red bars in the same sector. The map is so large that it's more efficient to attack an undefended base than to defend your own. I've the choice of attacking an undefended base (which i could do offline for free) or become the lone ranger defending a base from a hoarde of cons. Neither of which i find fun.



My thoughts exactly. Couldn't have said it better.

Offline air_guard

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« Reply #18 on: July 05, 2002, 10:51:44 AM »
Quote
Originally posted by Hortlund


Ahhahahahaha  :)

Glöm bara inte att det kan finnas fler personer som också förstår de nordiska språken. ;)

Någonting som jag tycker är ganska roligt är att skriva en massa på Svenska såhär, och sedan slänga in namn som Lazs eller Blue knights såhär...det brukar bli en hel del funderingar för dom som inte kan något nordiskt språk :D "hey what does that mean"

hehehe



hehe putta in den for morro skyld steve :)  bare faenskap fra min side hele posten :D
må inrømme at det er litt gøy og få dem til og reagere !!
« Last Edit: July 05, 2002, 10:54:06 AM by air_guard »

Offline LoneStarBuckeye

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« Reply #19 on: July 05, 2002, 10:52:05 AM »
I appreciate the tremendous amount of work that went into this new release.  In fact, I like it very much.  I like the new bomber scheme (even though I'm a dedicated fighter pilot), the new planes, the radar circles, and the new map.  The map's height variations, canyons, and base placement are excellent.  So, here's a big to all who contributed to the release!

I do agree with some of the earlier posters, however.  (I intend this only as feedback and not as criticism.)  It is unquestionably harder to find a good fight than it was before.  I know, because I spent several hours at various times yesterday trying to find one.  Oh, I did manage find a couple of decent, semi-prolonged fights, but nothing approaching the scale of the furballs that one used to find all the time in the MA.  If you only have short stretches of time to play (as I do with a new baby), it is quite frustrating to "try to find a fight before you run out of gas."  

Having said that, my experience of yesterday does not surprise me.  If we are going to use a map that is four times larger than the old maps but just as densely covered with fields, bases, cities, and facilities, we are going to need four times as many players to get the same density of action that we had before.  (Actually, on this map, I think that we will need more than four times as many.  Action tends to concentrate on the defined fronts, and due to its round, symmetric nature and lack of natural defensible positions, this map may tend to generate front lines that are more than four times as long as those on the old maps.)  Perhaps some don't want the action quite as dense as before, but I think we will need on the order of 1000-1500 players on the new map before it will really shine.

Thanks again HTC (and others)!  Your dedication to your product is, in my experience, unrivaled!

- JNOV

Offline Jougal

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« Reply #20 on: July 05, 2002, 10:56:16 AM »
The first night was pretty unplayable for me due to lag.  The second night was much better.  I like the map and its features but it is to big.  I actually drove an osti by myself to an enemy town leveled it the gooned it myself without anyone freindly or foe every being in my map square.  On any of the other maps this would have never happened.  I do agree that the other maps could be bigger but I think we might have gone to the opposite extreme.  The AKs did alot of hard work making this map and I would like to see it stick around for latter, maybe when the servers and AH population allows 1000+ pilots online.  Because my squad is so small and I often fly alone I gravitate to smalle5r fights so this map suites me.  But I understand the value of a quick fight.  As with all new versions of the game it usually takes a few patches to iron out the bugs and make it suitably playable for most pilots.  I think what Im trying to say is that everyone here has a valid point and opinion.  Just keep in mind that AH is an evolving game and when it stops evolving is when we should all start worrying.  

Jougal

Happy Hunting
« Last Edit: July 05, 2002, 01:23:27 PM by Jougal »

Offline air_guard

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« Reply #21 on: July 05, 2002, 11:00:05 AM »
1. we got rid of the headon 1 kill dweebs (those that cant aim for toejame and lucky crash kill  in a spit )

2. 1 sorti la7 dweebs is also gone !!

3.  got rid of the 29k lancaster dweebs

4. got rid of mu loving hangover finnaly


yeah i see the writing erros and fek eveyrone pointing  a finger at me by that reason :D

lazs: du er en jævla hjelpeløs stakkar i visse situasjoner :) (joke )

Offline TracerX

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« Reply #22 on: July 05, 2002, 11:24:56 AM »
I like it.  It feels more like real life.  I can find a fight if I want one, and I can get lost if I want to.  I like the difficulty bombing and have almost fully overcome the learning curve.  I enjoy "hunting" for bomber formations.  

The only problem with this release and map is that it is different.  Please learn to appreciate the improvements.  The best thing about this map is that it can handle lots of people and still play the same.  I spent 4 hours last night in very densely populated areas with real furballs, and I also spent time trying to sneak attack bases, which were lightly defended.  No complaints here.  I had all the fun I was looking for.

Offline CyranoAH

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« Reply #23 on: July 05, 2002, 11:28:40 AM »
Hey, and another reason for all the euro-zoners who do no longer hold an active account...

The parity Euro - Dollar! AH is at its cheapest for us! :D

I know it's not good for exports, but hey, now's the time to buy abroad :P

Daniel

Offline Dinger

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« Reply #24 on: July 05, 2002, 11:41:30 AM »
As I stated elsewhere, the problem that we're all reporting is that while the map size has been doubled, and the area quadrupled, the default arrangement of 3 countries in each sector means that the number of front-line bases each country has is around 40.  Compare this to Mindanao (a crowded map), which starts with around 5 front-line bases per each country.
If we assume the rear bases feed the fights over the forward ones, we can arrive at the number of approximately 15 "hot zones" at the start of the map.
Do the math: Mindanao: ca. 15 "hot zones" at the start.  300 people online, that's 20/hot zone.  That's too crowded.
AKDesert: ca. 120 "hot zones" at the start.  300 people online, that's 2.4/hot zone.  300 in AKDesert is equivalent to having 35 people online in mindanao.  To get to about 120 (which I think was a good number for Mindanao), we'd need 1000 people in AKDEsert.  Those numbers may happen, but not yet.

If we took the map and gave a whole slice to each country at the start, instead of the current subdivision, we'd have 36 "hot zones" at the start.   The fit would be ideal.

We want a spread of high-density and low-density fights.  But we don't want people to get into a plane looking for a fight only to find the two enemies in the area landed already.  Milkrunning field capture isn't a challenge.
« Last Edit: July 05, 2002, 11:44:03 AM by Dinger »

Offline X2Lee

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« Reply #25 on: July 05, 2002, 11:47:23 AM »
Quote
Originally posted by SkyVon
I agree 100% with Lazs and Apache, this map has GOT TO GO!  The only good thing about this huge map is that we're not being charged by the hour...hmm, guess that really has nothing to do with the map :p

I like the idea of a desert map, just not one that forces me to throw away a perfectly good pair of contact lens due to eye strain trying to find a fb...any fb.  Not to mention the one or two hops I can only get before I hear a "honey-do".

HT, 86 the "inverted Mercedes" map, please!


So Im cornfused, you need a new map or a new wife?

Now, I havent had a hard time finding a fight, My biggest problem has been the massive whine fest since the new version came out.
And its everywhere, incountry chanel neme channel and even on squad channel :p  I like the new version, love the planes and am sure there will be new maps. All you crybabies are really getting on my nerves :D  yall are lucky im a peaceful man or id kick yall tulips    :cool:
Now, back to pizza...

Offline dawvgriid

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« Reply #26 on: July 05, 2002, 12:08:44 PM »
Quote
Originally posted by air_guard



hehe putta in den for morro skyld steve :)  bare faenskap fra min side hele posten :D
må inrømme at det er litt gøy og få dem til og reagere !!

Vi er faktisk flere end du regner med:D ,men det er faktisk :D
"dom fattar inte et dug"
;)

Offline Tumor

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« Reply #27 on: July 05, 2002, 12:41:11 PM »
Haven't had any problems at all finding a good fight.
"Dogfighting is useless"  :Erich Hartmann

Offline AKIron

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« Reply #28 on: July 05, 2002, 01:26:18 PM »
While I may be biased I feel that a large map offers most a better opportunity to do what they want. If they want to furball there is nothing stopping them. Notice I said most, it does take more than just a few to make a furball.

I have a suggestion, if you want to furball try defending some bases, particularly the large fields (zone masters). We've found it very easy to capture these bases with little resistance offered. It may simply take a better understanding of the new strat system before there are any large fights.

Seems to me that the ones that are crying/whining the loudest are the ones that want to force others to play the way they want. Glad they are not in control of this game.
Here we put salt on Margaritas, not sidewalks.

Offline CptTrips

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« Reply #29 on: July 05, 2002, 01:37:50 PM »
I think Dinger makes some good points.

It was by design not by accident.  It just may be that right now, we don't have enough players to make full use of it.  

I think what is prolly needed now is an interim map.  Built on a 512x512 scale but only using 3/4 of it.  Maybe 2 zones per country.

Its hard to know exactly how the dynamics will play out until you actually put 400 people in it.  Its not a total loss.  If it helped them get 1.10 sooner or with more planes then I'm satisfied.  It is also helping them exercise the strat system so they can get a feel for what they need, for what works and what doesn't.  They can still keep this one to fill out a rotation later on when we have 800-1000 players.  They can even retexture it something other than desert.  They can do what they want.  Its their property now. ;)


Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.