Author Topic: Operation Flashpoint  (Read 327 times)

Offline Pei

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Operation Flashpoint
« on: July 06, 2002, 12:49:41 AM »
Does anyone still play and if so do you know a good place to find a multiplayer game (as I really don't want to install gamespy)?

Offline Swoop

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Operation Flashpoint
« Reply #1 on: July 06, 2002, 06:00:21 AM »
download the All Seeing Eye.

I'd find ya a link but cant be arsed and it's easy to find anyway.


Offline XNachoX

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Operation Flashpoint
« Reply #2 on: July 06, 2002, 09:56:28 AM »
OFP: Resistance is out....it's full of bugs and the sound is not very good.

Offline AKDejaVu

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Operation Flashpoint
« Reply #3 on: July 06, 2002, 10:19:19 AM »
All-seeing-eye is better than gamespy.

AKDejaVu

Offline Swoop

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Operation Flashpoint
« Reply #4 on: July 06, 2002, 10:37:02 AM »
Quote
Originally posted by XNachoX
OFP: Resistance is out....it's full of bugs and the sound is not very good.



what bugs?  haven't seen anything odd yet.
and the sound is fine on mine.....


Offline Dinger

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Operation Flashpoint
« Reply #5 on: July 06, 2002, 11:53:02 AM »
ASE is the way to go.
For a decent coop multiplayer, check the website at vetserver.jerbrack.com

Northolt Wing has a Coop Multiplayer server, and we're hoping to get some folks together for some more action.
I wrote a series of scripts that do a pretty decent job of simulating observed fire, and am currently building MP Coop missions with forward observers doing various things with explosives.

Offline 10Bears

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Operation Flashpoint
« Reply #6 on: July 06, 2002, 01:29:44 PM »
Hey howdy Dinger

Awhile back I downloaded Spinner's Command engine script from the OFPediting center. Have you played w/ that one?.. It allows you to command up to 48 troops.. One group could be tanks, the other choppers etc and you can move them around on map by clicking on it.  Pretty cool.

I was looking at his userinit file and he has you listed as player. My question is is it possable to add up to eight other userinit files and simply edit "player" to player 2, player3, player4 etc? you could end up with 300 troops on the field!!

Haven't tried making a multiplayer mission yet but this sounds like chess.

I'd have each team try and capture the airport. The airport would have some empty jet fighters there. But at the same time each team would have to capture key towns. I don't know, change the flag at the town or something---

Oh btw there's some pretty good new stuff at http://ofp.gamezone.cz/index.php?sekce=campaigns

Dr No's island.... very nice (Im writting a James Bond mission for it)
another island from Russia... I can't pronounce the name but it looks like he did alot of work on it
A new WW2 medic's jeep
A human missle (heheh)

Don't forget to download the new sex script... sick but funny

Offline Dinger

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Operation Flashpoint
« Reply #7 on: July 06, 2002, 04:42:30 PM »
I haven't looked at the command engine or played with it much, and I'm not sure I understand your point.
Still, here's what I know:

"player" is a reserved variable that returns the unit that the player is in.  In a multiplayer game, the value of "player" will vary from FE to FE.  Figuring out who the player is playing is pretty easy though.  So I suppose you could have a userinit that set up say eight command arrays, as well as:
playercommanders = [grunt1, grunt2, grunt3, grunt4 ... grunt8]
then you'd just find the position of the player in the array (= which person the player is playing), and assign the commandable units to him.

It sounds like Spinor's script is using the "Usermarker" script for commands (click on map, set up marker -- units go to marker).  If that's true, then it will not work in a MP environment, as MP markers are numbered differently.

You could, of course, replace the usermarker script with a clunkier system like the one I have for artillery (enter in a six-digit grid location using the action menu, or laze the location). Or you could get resistance and create a dialogue to accomplish the same thing using mouse menus.  Then it would work in MP, and you could have each player command several squads.


As for maps -- check out the WRPedit section of OFPEC's forums.  Phaeden is making a map with some decent-looking military bases on them (and urban combat training zones, etc).  The screenshots look promising.

Offline BenDover

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Operation Flashpoint
« Reply #8 on: July 06, 2002, 05:49:48 PM »
i still play it

and the only prob with resistance is the m16 and aks sound like each other, proburly a bug that will be fixed soon

Offline ArceBandit at 6

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Operation Flashpoint
« Reply #9 on: July 06, 2002, 08:09:32 PM »
10bear ive been looking for that commanding loads of troops addon for ages i cant find it anywhere where you get it

Offline 10Bears

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Operation Flashpoint
« Reply #10 on: July 06, 2002, 08:58:23 PM »
Here ya go

Enjoy..

Hmm see guys have uploaded some new scripts.. gonna check em out

Offline BenDover

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Operation Flashpoint
« Reply #11 on: July 06, 2002, 09:03:01 PM »
Quote
Originally posted by 10Bears
Hey howdy Dinger
Don't forget to download the new sex script... sick but funny



what sex script?:confused:

Offline Dinger

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Operation Flashpoint
« Reply #12 on: July 06, 2002, 09:19:32 PM »
one other thing: the OFPEC scripts download page hasn't been updated in ages.  Some of the cooler stuff gets posted on the "Hints and Snippets" forum.  So if you're interested in that sort of thing, check there.