No I'm not kidding at all. When stick forces and fatigue are not modeled, you are removing the disadvantages that some aircraft really had, and removing the advantages that other aircraft really had.
I believe you don't want to fight 4 F4Us in an A6M. Neither do I. 8)
But look at it this way - in real life, with 'cloned' pilots, who have the same musculature, endurance, etc. - it's going to require greater energy for pilot A to maneuver an A6M thru 4 hard turns at 300+ MPH than it is going to be required of pilot B in a F4U, P-47, etc.
Pilots did get 'worn out' from frequent and heavy ACM in the same sortie - it was not a rare occurance. I can't recall his name but one of the top scoring LW aces had a repuatation among his peers as being so strong and fit that he literally 'wore down' an opponent because he could perform more strenuos ACM for a longer period of time.
Look at the positive side - certain aircraft types in AH, while being aerodynamically capable of retaining energy while maneuvering and thus being capable 'on paper' of conducting a near endless string of very impressive ACM/acrobatic maneuvers...would now by default be flown more 'realistically' - because there is a human body as part of the FM.
I don't think this will happen for some time - mainly because I think the HTC guys would do it right, which would require alot of research on ACM effects on endurance, etc.
But if it makes the matchup more realistic, I'm all for it. I love the Bf 109G-10 in AH. If I had to change the way I flew it in AH because I could get more 'tired', well that's part of the package if you fly a Bf 109G-10.
It would change how often certain aircraft were flown no doubt, but it should matter in an online WW2 air combat sim that it was immensely less tiring to maneuver a P-47 at 350 MPH as compared to an A6M, or a Bf 109, etc.
Mike/wulfie