Author Topic: Perk point multiplier (idea)  (Read 350 times)

Offline AKSWulfe

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Perk point multiplier (idea)
« on: July 09, 2002, 12:09:40 PM »
As an added incentive to fly early war planes versus the uber late war herds, hows about this:

There's a perk point multiplier in addition to what there is right now. Say you got a 45ENY plane and shoot down a 18ENY plane.. you get 2.5 perk points. Well, lets say that 45ENY perk plane is a 1940 model and the 18ENY model is a '44 model. 4 year difference, multiply the perk points earned from THAT plane only by 4. If it's the same year (1940), then don't multiply. If it's on 1941 plane, don't multiply. If it's a '42 plane, multiply by 2. And so on.

Then the reward for shooting down a 400MPH Dora or Mustang in a plane that maxes out on the higher end of 200MPH will be worth it. As it is, the "reward" for killing one of those uber rides in a pitifully underpowered early plane really isn't much of a reward.
-SW

Offline J_A_B

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Perk point multiplier (idea)
« Reply #1 on: July 09, 2002, 12:51:57 PM »
So a Spit 9 deserves more points for getting kills than a FW-190F-8?  Strange as it may sound, that would be a side effect of the proposed system.  The current ENY system does basically what you suggest, except that the planes are priced by performance rather than by relative year of production.  

"As it is, the "reward" for killing one of those uber rides in a pitifully underpowered early plane really isn't much of a reward. "

Hmm....if a Spit 1 kills my P-51D right now, he gets like 4.7 points.....and I get like .23 of a point for killing him.  Isn't that enough of a difference?

J_A_B

Offline AKSWulfe

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Perk point multiplier (idea)
« Reply #2 on: July 09, 2002, 12:56:54 PM »
Enough of a difference, yes.

But, in the same sortie you can get in excess of 5 kills if you really tried to. Of those 5 kills, you could easily down several of them that are of equal or lower ENY which would give you more perk points that sortie than the SpitI.

SpitI? He'll get maybe 1 kill, then he's outta BBs or been shot down.


However, I think this should remain in terms of fighters vs fighters. The 190F8 is designed as an attack plane primarily, which would not make it a fighter.

Is it worth it to fly the SpitI versus the P51D? Not at all.
-SW

Offline J_A_B

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Perk point multiplier (idea)
« Reply #3 on: July 09, 2002, 01:19:37 PM »
I could have said 190A-8/109G6/P47/P38/F6F/virtually any plane in AH just as easily; either way you have the case of the 1942 Spit 9 being easier to get kills in  :)  

Even if I land 5 kills, I typically get only around 4-5 perk points.  4-5 kills is about the top limit of what I'm likely to get in a sortie, particularly on the new map where I frequently have to land after just 1 kill due to lack of enemies to fight (not a good map for off-peak hours).  

In other words a Spit 1 can match me with only a single kill  :)  

I see what you're saying in that you feel the early planes don't have enough of a bonus overall.  And for the VERY early planes (like the Hurri 1), this is probably true.  The proposed system breaks down, though, when you run into an early-war plane that can hold its own in the MA.  

Perhaps the answer would be to be able to set an additional multiplier for each plane, rather than just a blanket multiplier by year.  I'd say the 1941 P-40B definately needs a bit of help in the MA; I wouldn't say the same for the 1941 Spit 5.   I can see why you wouldn't want to further change ENY values--you'd be penalizing planes which shoot down these early aircraft, which seems to be something you wanted to avoid.

J_A_B

Offline AKSWulfe

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Perk point multiplier (idea)
« Reply #4 on: July 09, 2002, 01:28:17 PM »
I was also thinking about a reduction for planes with particular armaments. Like 2 cannons, reduce the multiplier by one. 6 .50s (of course, this becomes a problem when some planes can load 4 or 6 .50s) reduce the multiplier by 1/2 or 1 as well.

I dunno, there's a lotta numbers to fool around with.. I just wanted to throw an idea out there. Naturally it's hard to find a balance where it's still beneficial to those who like to fly the late war planes and it's fairly rewarding to fly the early war planes too.

And on top of all that, there's still things like fuel load/range. Naturally the plane becomes a dog when it's fully loaded, but most American planes could load to the brim with fuel and get as many sucker kills(by flying around the map for a long while) as the ammo would allow... of course not many people have time/patience to do that, but if it's possible...

Anyway, my head is starting to hurt from thinking about this.. but I agree, a blanket multiplier like I thought up isn't a very good idea.. there's gotta be someway tho. ;)
-SW

Offline lazs2

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Perk point multiplier (idea)
« Reply #5 on: July 09, 2002, 02:31:40 PM »
I believe that an early war "area" in the huge pizza map would be infinetly better than making the allready convoluted perk system even worse.
lazs

Offline Wotan

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Perk point multiplier (idea)
« Reply #6 on: July 09, 2002, 03:06:17 PM »
I agree with laz 3 slices

1 slice early
1 slice mid
1 slice late/ or mixed

Offline CavemanJ

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Perk point multiplier (idea)
« Reply #7 on: July 09, 2002, 04:05:05 PM »
Quote
Originally posted by Wotan
I agree with laz 3 slices

1 slice early
1 slice mid
1 slice late/ or mixed


erm.. yeah.. right

Then I log on, wanting to fly my -51D or take up a 262 to go buff hunting.  But my country owns all of the wedge (or slice) that is late war/mixed.  My plans for the evening are wrecked.

I log off and go play EQ.

Offline HFMudd

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Perk point multiplier (idea)
« Reply #8 on: July 09, 2002, 04:32:26 PM »
How about not doing the "Laz Separation" (tm) with slices, but instead do it with concentric ring.  This idea could be tested by restricting a center "bullseye" area to pre-43 planes.  I think would put the Spit-V, 109G-2 and 190A-5 at the top of the pecking order.

Offline Vortex

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Perk point multiplier (idea)
« Reply #9 on: July 09, 2002, 04:48:52 PM »
I'd kinda like to see a way to give away perk points. I'll never use the ones I have. Would be nice to hand them over to someone that might.
--)-Vortex----
The Musketeers, circa 1990

AH In-Game Handle: Vort

Offline BenDover

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Perk point multiplier (idea)
« Reply #10 on: July 09, 2002, 04:53:44 PM »
Quote
Originally posted by AKSWulfe
I was also thinking about a reduction for planes with particular armaments. Like 2 cannons, reduce the multiplier by one. 6 .50s (of course, this becomes a problem when some planes can load 4 or 6 .50s) reduce the multiplier by 1/2 or 1 as well.


i find getting kills with 6 .50 cals to be easier than 2 cannons

Offline Steven

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Perk point multiplier (idea)
« Reply #11 on: July 09, 2002, 04:53:48 PM »
Shooting down a D9 flown by a novice isn't as hard as shooting one down flown by a very good pilot.  I think the perk points awarded should be modified somehow based on the players' skills/rank too.  Most times its really not what you shot down, it's the pilot behind the stick.

This would accelerate perk pts for newbies too and slow down the vets some and maybe even out the ability to fly the expensive aircraft a little.

Offline J_A_B

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Perk point multiplier (idea)
« Reply #12 on: July 09, 2002, 05:05:01 PM »
In order to do that though they'd need to figure out a scoring system that is acxtually representative of skill.  

J_A_B

Offline AKSWulfe

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Perk point multiplier (idea)
« Reply #13 on: July 09, 2002, 05:17:46 PM »
BenDover- Hispanos, MG151/20s, Mk103, Mk108, or one of the Japanese cannons (Ho Type 99 I think is on the N1K2, not sure exactly)?

Problem is, each type of those cannons differs greatly. 30mms are one ping wonders, as are Hispanos *IF* you hit the horizontal or vertical stab, or the outer wing.

With 2 Hispanos, I can get more one ping kills than I can with .50 cals.

That's the biggest problem, which I didn't think about, when comparing cannons to MGs... all of 'em are different in terms of damage done, muzzle velocity, trajectory, etc.

Steven- Problem with that is, how do you find a number that would be representative of someone's skills? And how do you arrive at this number?

Simply finding a way to give a small multiplier bonus for flying early war rides and downing a late war ride (IMO, if you shoot down a 190D9 with a SpitI... no matter who was in the cockpit, you DESERVE a free Tempest ;-)

I was just trying to find a way to add some real incentive to fly the very early war planes in an arena largely dominated by uber late war rides.

This would allow for people to go perk farming when they want to fly a perk plane, or to fly their ride of choice (non-perk) whenever they want to without it being detrimental to their perk points they've harvested so far... or detrimental in terms of the perk points they have gained/could recieve.
-SW

Offline AtmkRstr

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Perk point multiplier (idea)
« Reply #14 on: July 09, 2002, 05:19:23 PM »
Quote
Originally posted by Steven
Shooting down a D9 flown by a novice isn't as hard as shooting one down flown by a very good pilot.  I think the perk points awarded should be modified somehow based on the players' skills/rank too.  Most times its really not what you shot down, it's the pilot behind the stick.

This would accelerate perk pts for newbies too and slow down the vets some and maybe even out the ability to fly the expensive aircraft a little.


My thoughts exactly Stephen! A perk system based on your relative ranking would be very interesting.
But this might cause some issues.  

First of all, it wouldn't it be fair to limit the relative amount of perk points that a well ranked pilot gets. If he is better, he really should get more points, not less and not equal.

Second of all, if you got relatively more perk points while being ranked low, then some good pilots might be encouraged to ruin their score so that they can get more perk points. This would result in the scoring system being an even poorer system for judging pilot skill.