Nath
Just to clarify my words...
>>So, what Andy said is that pilots never trimmed their aircraft in BFM<<
I tend to 'never say never'! The reason is that air combat is such an expansive subject that there is probably always an exception to every rule...and so there is with trimming during BFM. One example might be a high speed extension where the pilot is in the maneuver long enough that a pitch trim input is worth the effort.
But, I'll stick with the general intent of what I said...as a rule, pilots did not attempt to change their trim settings in the three axes (pitch, roll, or yaw) during aggressive BFM maneuvering...especially roll and yaw. Out of trim pitch and roll stick forces would have been manually over-ridden (the pilot would have just held the stick pressure and ignored it). If the pilot noticed an out of trim yaw tendency, he would have corrected with rudder pedal input.
>>they didn't have a 'combat trim' system<<
Correct...there was no such thing.
>>they flew their aircraft and kept it stable with stick movements<<
Well...stick (pitch and roll) and rudder (yaw) movements, to be correct.
>>Thus, combat trim is unrealistic.<<
From a purist point of view, I suppose so...but let's wait to see what it looks like before we pass judgment.
>>What Andy said isn't positive from a realistic sim POV.<<
If you mean that it is 'negative' to point out that a particular feature has no counterpart in real life, perhaps so.
But, I'm not trying to be negative. Instead, my objective is to explain trim...how it works and when it was used. Once our readers understand the subject, they are free to decide if the feature is 'unrealistic' or not.
Personally, given the amount of differing opinion on the matter, I'd level the playing field by leaving it out of the game. Of all the aspects of BFM that had an effect on the outcome of an engagement, trim had about as much impact as the color of the pilot's hair.
Conversely, if folks decided that they want trim in the game, then it should be modeled correctly. It should be completely manual...and it should be adequately described in the game docs. Once that is the case, then let the fun begin!
Andy