Originally posted by lazs:
Just seems to me that WB turn rates are 25-50% better than AH ones and that Wb rates seem to match "real" ac performance pretty closely. One of the sims is off by a substantial amount.
lazs
lazs.....and anyone else who pauses long enough to read carefully the following:
The software programming approaches of both games, specifically relating to the flight model you question, demonstrate the following:
WB v2.76
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System =Full force 6 degrees of freedom
Basic System = 2 point lift and drag model
Dynamic CofG Changes = Weapons ONLY
Moment of Inertia Changes = NONE
AH v1.02
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System = Full force 6 degrees of freedom
Basic System = Sectional airfoil component model, covering all components of the airplane. Also uses CM,CP changes
Dynamic CofG Changes = All loaded components of the airplane.
Moment of Inertia Changes = All loaded components of the airplane.
Therefore, if one feeds the same empirical data specifications for any given aircraft into both programs, the AH software will produce a more accurate result, purely from a physics software modeling point of view. Simply put, it should fly more like the real world aircraft of the same type actually did. The ONLY unknown here is what flight data specifications did Pyro or Hitech supply the program code as variables.
Given the actually program code limitations on flight modeling listed above, how can anyone seriously be using WB v2.76 as an element of any argument to make a case that it's more valid for its turn rate?
I'm just a country boy and open to any kind of explanation that resolves the obvious ramifications of the above data, so perhaps I've missed something.
Regards,
Badger
[This message has been edited by Badger (edited 06-01-2000).]