Author Topic: GV damage model (dead horse time)  (Read 347 times)

Offline JB73

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GV damage model (dead horse time)
« Reply #15 on: July 13, 2002, 11:45:25 PM »
tracer,, i wasn't saying it needs change like all these others...
with time and patience all can learn what i've learned. ( i;ve been online since feb. this year and still know all this) unfortunenatly we cant practice gv stuff offline... so be patient and pay attention and u too can become one of those hated gv masters:D
I don't know what to put here yet.

Offline SKurj

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GV damage model (dead horse time)
« Reply #16 on: July 14, 2002, 12:35:02 AM »
I just don't understand how this 'magic' spot can be hit from 3k +) in one shot.


SKurj

Offline Raubvogel

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GV damage model (dead horse time)
« Reply #17 on: July 14, 2002, 01:06:49 AM »
JB73...you're missing the point of the original post. You shouldn't have to learn the "sweet spot" to disable a Panzer with a machine gun. The damage models should be fixed to make unrealistic crap like that not possible.

I just think that with the quality of the rest of the game, the GVs need a little attention.

Offline SKurj

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GV damage model (dead horse time)
« Reply #18 on: July 14, 2002, 08:11:45 AM »
A week or so ago, i think i saw HT either post.. or state in the MA that no new planes had been started for 1.11.

We know he has been planning more GV's for one of the next releases... sooo mebbe 1.11 is going to be a GV/sub release +)

no new planes perhaps means subs and/or gv's have been started


SKurj