I've been trying to get the hang of the new bombing thingie with lots of off-line practice and most of my on-line time in buffs. I'm still having a hard time hitting things. I'm dropping short or long more often than I drop in the general area.
Implementing these suggestions would help me and maybe some other buff drivers
Speed display in bombsite _ getting an accurate hit requires maintaining a constant speed, but once you're in the bombsite, you lose the ability to judge speed. If I know I calibrated at 200 knts, I could make adjustments for the drop if I knew my speed was slower or faster. I could also fiddle with the throttle to try to maintain speed. In real life the bomber at least "had a feel" for the plane's speed, something lacking in the virtual world.
A lookup feature: When i'm in f6 mode, I can't lookup from the site to see if I am really flying straight toward the target. I have to wait until the buildings or field appear in my site to make adjustments. This probably throws things off too (does drifting left or right bleed off airspeed, I'm figuring it does). I'd like to be able to look up, see the field approaching through the nose and make slight alterations before pasting my eye back on the site. Probably be easier than jumping to f4.
Allow for bomb dispersal _ The way I understand it, we can set the interval of the bomb drops, but can't order the drones to fly a little wider apart. I'd like a feature that would allow for such a command, to enable the buff driver to lay down a larger footprint of bombs. Right now my bomb drops look like a hall runner leading up to my target (and usually stopping just out of range

) I'd like it to look more like a full-room carpet.
And finally _ the ability to enable a second small window at the top of the screen, where you could enable f4 or f5 views while in the bombsite. Yes, I know this would give buff drivers a much bigger advantage against fighters than they have now, but in real life there was a whole crew of gunners scanning the sky while the bombedier did his thing. The second view would be disabled as soon as a gunner joined.