Midnight, I've thought about that too. However, the possilities are endless on how to "move the front" or win the war. It won't necessarily be a capture the flag arena. Also, it may not be instantly clear upon landing even a highly successful mission what it's affect on the enemy was. It's also possible there won't be any affect on the enemy. Remember, that this arena promises to be something of a role-playing experience, where you build a carreer based on your success in the air.
While I hope you will be able to see the front move and to win the war by doing well, it might not work that way (at first, or ever...we just don't know yet). It may be all about immersion and building your career, as opposed to stragety and gameplay. Many boxed sims go this route, where missions are scripted, maybe with some branching going on depending on success or failure of key missions. It may or may not have a true dynamic campaign engine built in. I suspect those are some of the questions HTC is even now wrestling with.