Author Topic: Bombing: suggestion that fits all?  (Read 366 times)

Offline Karnak

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Bombing: suggestion that fits all?
« Reply #15 on: July 25, 2002, 09:46:32 PM »
Resets every hour would be far, far more annoying, I assure you.

There you are in your great furball, when the map has to be changed and you're all foricibly landed.

As opposed to the endgame being pretty unpleasant for the losing side.  I actually think my idea would make the endgame shorter.

Another way would be to say when one side is down to 5 fields the war is won by the side with the most fields.


Wotan,

As you repeatedly completely failed to grasp what I was saying, or the flexibility it would have in balancing, I see no point in even talking to you in regards to this subject.
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Offline Wotan

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Bombing: suggestion that fits all?
« Reply #16 on: July 25, 2002, 11:01:22 PM »
I completely grasp the "strike xx factory" = "weaken xx structure" that would be far worse then the laser bombing of previous versions. There very little flexibility or balance in your suggestion.

Bombers should not effect fighters.

Thats what you cant grasp. Everyone of these threads has bombers pilots suggesting some way to stop fighters from upping as a means to make bombers usefull. You claim thats not your intention but offer a suggestion that is the direct opposite.

You contradict yourself and blame others for pointing that out.

Weakening the fhs or any structure is by far a step backwards beyond even the previous bomber model. It would also make these structures far easier to kill by jabos. So not only would it negatively impact the bomber roll but it would disrupt fighter on fighter combat.

So again whats your point? How does that help?

Answer or not its irrelevant,  I dont think ht would ever put your suggestion into practice.