Author Topic: IL2 and Aces High wouldnt it be good if....  (Read 816 times)

Offline udet

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IL2 and Aces High wouldnt it be good if....
« Reply #30 on: July 31, 2002, 08:41:22 PM »
The adverse yaw is not modelled in Ah. I don't mind that much cause I don't have rudder pedals or even a rudder on my joystick, and it would give quite an advantage to people who have. Maybe that's why HTC went easy on that.

Offline AKSWulfe

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IL2 and Aces High wouldnt it be good if....
« Reply #31 on: July 31, 2002, 09:46:36 PM »
I have those disabled.

Don't assume just because someone plays a game that they are a fanboy, they prolly just know a good product when they play it.
-SW

Offline Kweassa

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IL2 and Aces High wouldnt it be good if....
« Reply #32 on: July 31, 2002, 10:24:30 PM »
Why is it everytime people appreciate and respect a certain thing for their own traits, some schmuck has  to step in and gloat about it? What started as a pretty mild, logical, and analytical discussion on IL-2 and AH became a prelude to a flame. AH 'fans' mostly respect IL-2 as it is. We don't go around lurking in IL-2 forums and spew the chant "IL-2 sucks in FM. AH is better".

 So why DO these tards decide to have a trip here and set the troll alarm off? Geez, how immature can one get?

Offline Glob

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IL2 and Aces High wouldnt it be good if....
« Reply #33 on: August 01, 2002, 01:39:11 AM »
Quote
Originally posted by Kweassa
It's not that simple vorticon, I think IL-2 has its sound files compressed into some sort of a single file like the way it was in EAW. Gawd I'd love to get my hands on the sound files of IL-2.. and hope it's in *wav format too.


Hmmm. The sound in IL2 leap way ahead too. There are no traditional wav files that play in a set point of time. The sound compiles real-time from different samples with sound effects blended. So like the real life you can hear differently spinning your head.

Offline Obear1971

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IL2 and Aces High wouldnt it be good if....
« Reply #34 on: August 01, 2002, 05:26:30 AM »
OHH my i just saw the most beutifull thing i ever seen in any flight sim.

I made a qucik mission for the umptenth time, but this time i set the weather to thundery and the starting alt at 10,000 ft

Game started...

hmm this is nice cloude layer below, weather looks real nasty down there, up here above the cloudes the sun is blinding and the sky a real dark blue, feels like im really at the edge of the stratospheare :)

Then i do a bit fo dog fighting and press the F3 key to get a fly by view..

WOW vapore trails all over the sky!!!!!!!   straight lines, sworles, loops loads of them.  

I get hit and stated to loose alt, before i hit the ground i looked up from external view.

The dark black thundery weather was all around me lightning flashing and in a gap in the cloudes i could see right up intot he blue sky i was just at, and it was full of vapore trails, it just looked so ............... REAL lol

nice very nice :)

Its ok AH i still play you 80% time, your like a older woman. You may not have the looks as some of these new upstarts, but you sure have life experience and that makes for a whole lotta fun!!!

:)

Offline jbroey3

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IN my personal opinion.
« Reply #35 on: August 01, 2002, 02:41:09 PM »
1. Aces High networking, server setup etc.
2. IL2 Graphics, damage, and gunnery model.
3. Flight Physics calculated in realtime as done in X-plane.



:cool:

Offline Gadfly

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IL2 and Aces High wouldnt it be good if....
« Reply #36 on: August 01, 2002, 02:56:14 PM »
Adjust your joystick, Wolfgang.

Offline MadBirdCZ

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Re: IN my personal opinion.
« Reply #37 on: August 02, 2002, 07:54:40 AM »
Quote
Originally posted by jbroey3
3. Flight Physics calculated in realtime as done in X-plane.


Ehm... I don't know if you are aware of it but AH's physics IS calculater in realtime much like as in X-Plane. And actually for the needs of Combat Simulator AH's physiscs calculation is MUCH better than the laminar flow ONLY calculation in X-Plane

But I agree that AH's strat and planeset with IL-2 eyecandy and gunnery would be a blockbuster :D But Im affraid that HTC cant do this because it would cause a serious addiction hazzard... ;)

Im not addicted! i can quit AH anytime I want... Really... Ehm... :p :D

Offline jbroey3

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Madbird
« Reply #38 on: August 02, 2002, 12:21:40 PM »
Czesc' ... jak sze macze'..

I think your confused, The company is "Laminar" research,... and it does simulate other phases of flight, of which include laminar flow type airfoils along with subsonic and supersonic areas of flight.

By the way, are you simply stating what you are without ever having tried x-plane? (just wondering, because it seems to be a trend around here)

Do a stall in x-plane, or perhaps analyse the differences from Aces High and X-plane, with reguard to the flight envelope. Be sure to include for all that is dynamic and fluid across the board for the two sims, you may start to understand why I suggested the use of x-planes flight physics engine.

There are many subtle, as well as drastic differences Flight modeling wise.



:)

Offline MadBirdCZ

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IL2 and Aces High wouldnt it be good if....
« Reply #39 on: August 02, 2002, 01:31:38 PM »
Sure I have X-Planes Its great 'offline' civil sim. I like it quite a lot and its my 2nd most played civilian flight sim after M$FS 2k2.

Im not saying X sucks I just say it has some issues with its flight modeling that would cause problems when employing a military sim using its X's 'engine'.

I think even HiTech stated in other post that X's and AH's physics engine uses quite similar methods of fetermining the final results...

Lets just say that X emphasis is on navigation and comunication. AH emphasis on combat and that is what matters to me. Never had any model of a plane we have in AH for X-plane so i cant compare... AH's FM suits me for planes it models. X's FM suits me for planes it models.... Im happy ;)

Offline DebbieM

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IL2 and Aces High wouldnt it be good if....
« Reply #40 on: August 02, 2002, 08:16:16 PM »
Im glad you guys have tried IL2 STURMOVIK :)
I will let Oleg know AH fans are interested also.

There are many plans to make the next game even better.
Some do not know that IL2 was Oleg Maddoxs first flight sim.


I am equally impressed with Aces High with what it has to offer.
Having really good realism in such a variety packed game is quite a task and I think Hi Tech has done quite well.
One should not expect a game such as Aces High to compare flight wise to a 'dedicated to flight' simulation but you do get a somewhat realistic sense that you are flying an aircraft
This game even runs good on a 333mhz, 64 mb ram system with exception to when others use the voice comms.
The FUN FACTOR in Aces High puts the game into its own class, instead of being just a flight simulation.

Aces High has great potential and I think the guys will go a few extra steps in the future.
You must keep in mind that what Aces High has done is something many developers have steered away from , many calling it impossible to be effective.
Aces High is much more demanding in resources so there must be a balance maintained or sacrifices made to allow playability.

With IL2 graphics and flight modeling Aces High would become a game demanding a minimum of 2.0ghz and 512 ram as basic system to start with. Even in IL2 sacrifices were made in order to maintain on line playability, things such as polygon reduction of the models and use of smaller format aircraft skins....

Knowing the difficulty, I think Aces High is put together pretty good but same as any and ALL games there is much room for improvement :)

I like the variety in Aces High



Debbie McDowell
« Last Edit: August 02, 2002, 08:26:00 PM by DebbieM »

Offline Hristo

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IL2 and Aces High wouldnt it be good if....
« Reply #41 on: August 02, 2002, 09:53:05 PM »
One little thingie I found out about Il-2 (the sim).

All planes have better performance in winter maps - cold weather etc.

Offline wells

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IL2 and Aces High wouldnt it be good if....
« Reply #42 on: August 03, 2002, 12:16:03 AM »
To make an airfoil in X-plane, you define it's lift and drag properties, in a table.



What can make a plane 'feel' different, even in using the same system for lift/drag would be moments of inertia.  Different values can totally change how a plane stalls, spins, rolls, bobs and weaves, having nothing to do with anything aerodynamic.

Offline runny

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IL2 and Aces High wouldnt it be good if....
« Reply #43 on: August 03, 2002, 01:43:34 AM »
Quote
Originally posted by MadBirdCZ

Im not saying X sucks I just say it has some issues with its flight modeling that would cause problems when employing a military sim using its X's 'engine'.


Yeah, like doing an Immelmann, for example.  X-Plane doesn't handle pointing straight up all that well.

That said, it is an excellent simulator of non-aerobatic flight.  X-Plane is a lot of fun.

Offline jbroey3

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Is it me, or does everyone ...
« Reply #44 on: August 03, 2002, 07:49:48 PM »
Why does everyone continue insisting that the aircraft in x-plane do not loop, roll, or handle inverted flight?


It did have some of these issues, about 15 patches ago, but To those who are in the knowledge of the where x-plane is "now";

All of these issues have been corrected. :)

Thank you.. that is all.