Author Topic: The Hooligan Bomber Proposal  (Read 665 times)

Offline Karnak

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The Hooligan Bomber Proposal
« Reply #30 on: August 09, 2002, 03:41:28 AM »
Runny,

Thanks.  It feels good to have my idea liked by some of the furballers.

Like you, I don't want furballs to be easily stopped.  I like furballs, and in past tours have spent most of my time in them.  This most recent tour was spent roach stomping.
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Offline dtango

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The Hooligan Bomber Proposal
« Reply #31 on: August 09, 2002, 09:10:12 AM »
Karnak:

Didn't get a chance to reply yet but I also liked most of your ideas.  I think where I differ from you are around the points around strat assets and field hardness.

I'm not sure either gives enough direct impact for the level bombers.  Thats just my opinion.

I really liked your idea of the strat targets that are next to impossible for jabos to take out.  What if we added a twist to this to give level bombers more impact?

What if the capture of several of these large strategic targets was a part of the victory condition?  The only way to destroy them and prep them is with level bombing.

I would keep your strat asset and field hardiness ideas but would add this in addtion to.

Tango,XO
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Offline lazs2

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The Hooligan Bomber Proposal
« Reply #32 on: August 09, 2002, 09:29:57 AM »
sabre... yur view of history is a strange one..  "bombers were required to be countered"??  sure.. if you didn't want your cities bombed all to hell but they sure didn't need much countering against the targets available in AH...   Look how many jabo or single engine planes killed ships and then how many multi engined bombers did.... same for airfields.  

sabre I was correcting your terms... you used symbiotic for the AH bomber/fighter relationship and the correct term is parasitic.  

The rest of your post is just pouty... you want gameplay concessions given to fluffs..  you don't want it historical nor do u want good gameplay for the majority of the players... you want affirmative action  and for patience to be considered a skill.

karnak at least get's it.   he seperates area from pinpoint targets and trys to come up with a way for the fluffs to feel needed.   I have been not paying as much attention to his idea as it deserved but still.... I don't think the current crop of fluffers are gonna be happy knowing that they "contributed" unless they can DIRECTLY affect the fighter pilots.   They want everyone to quake in fear when they lumber on over on their suicide run.... they want to never be able to ignored...  

And there is where the difference (and the enigma)lies...  Even my poor, badly flown -1a can't be ignored by the other fighters in the area.   Why?   because I will impact them directly.   I will impact them and I will do it in a way that they must react.   If they die... they will only be able to blame themselves... I might even earn a little admiration if I get real lucky but certainly... I will have an impact.   You can't make that happen with fluffs and that is what they want.  
lazs

Offline Shiva

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The Hooligan Bomber Proposal
« Reply #33 on: August 09, 2002, 09:47:11 AM »
Quote
Again? I am still trying to find where I was a hypocrite in the first place. enlighten me.


Your claims that, IRL, bombers were used for strategic, not tactical, combined with your flat-out insistence that bombers should not be permitted to have any theatre-wide (i.e., strategic) effect on game play. You want your precious furball, and don't want bombers to be able to affect that.

You repeatedly deny that level bombers were used against airfields, while the historical records show that they were used fairly often for that purpose.  Certainly those raids involved more than a single formation of three bombers -- but remember, too, that the changes to the way bombing works have only recently been implemented; people are still learning how to make the new bombing system work, and the bomb damage mechanism denies buffers the ability to use many of the tactics that were used historically.

Quote
truth is... fluffers are lucky that they are no fun to shoot down and a waste of time because if they were really worth killing and even halfway fun then fighter guys would hunt em and kill every one of em with no problem and they would still have "no affect" on the gameplay.


If fighters came up seriously after the bombers, then it would be easy to get people to fly escort, because that would be where the kills were. You've already admitted this yourself in previous comments. I fondly remember, way back in DOS Air Warrior, running squad ops with two or three buff drivers and five to seven fighters flying cover. In more than two dozen of those missions, the people who were flying cover for me were so good that only once was a P-47 pilot able to get past them and shoot at me.

If all you want to do is furball, then I suggest that you convince HT that what is needed is a furball arena -- all it needs is three fields, one for each country, with ordnance and buffs and GVs turned off, so all anyone can do is take up a fighter and furball. And when people get tired of it and go back to the MA, you can whine about how unfair it is that you have to go into the MA and suffer the depredations of the evil bomber pilots in order to get enough opponents to make an interesting furball.

Offline dtango

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The Hooligan Bomber Proposal
« Reply #34 on: August 09, 2002, 09:57:21 AM »
I'd like to make a suggestion that we don't make this a fighter vs bomber, bomber vs fighter thread.

Let's hear what everyone has to say about the proposals laid out thus far.

Tango,XO
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Offline lazs2

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The Hooligan Bomber Proposal
« Reply #35 on: August 09, 2002, 10:12:14 AM »
shiva... where did I ever use the words "strategic" or "tactical" to describe bomber targets.   My point remains that the targets in AH are more suited to single engine than multi engine bombing/strafing.   Historicaly it was the same.   airfields were not good multi engine bomber targets.  Nor were ships..

bombers did not effect the fighter war except to draw the more timid/outnumbered  countries fighters up to engage in battle.

people don't want to come up "seriously" after fluffs... don't you get it?  It is boring.   fighter guys are not born without the boredom gene like fluffers.   If yu force people to atttack and/or escort fluffs you will just lower HTC's income.   people won't want to be bored for their money.

If you want a bomber game... and since you are the minority then why not just lobby for a seperate bomber arena?   One where your "skills" can be showcased.   If it is fun the fighter guys will be clibing over each other to get into it.

dtango... the problem is that it is all about fighter vs bomber.   fighters want to ignore bombers and bombers want fiters to not be able to.   How ya gonna fix that?   Where is the dividing line between spoiling gameplay and making fluffers feel useful?
lazs

Offline popeye

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The Hooligan Bomber Proposal
« Reply #36 on: August 09, 2002, 10:24:26 AM »
I want to ignore blue planes.
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Offline Sabre

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The Hooligan Bomber Proposal
« Reply #37 on: August 09, 2002, 12:15:28 PM »
Quote
bombers did not effect the fighter war except to draw the more timid/outnumbered countries fighters up to engage in battle.


Oh my gosh! I almost fell out of my chair laughing at this.  This has got to be the most skewed view of history I've ever seen, even from you, Lazs, ol' buddy.  There was no "fighter war!" The sole purpose of the existance of air power, then and now, is to put bombs on target...to smash things and kill people (on the ground, not in other fighter cockpits).  Fighter development was driven by the need to counter this...period.  The fact that they eventually added more air to ground capability to fighters was tacit acknowledgement that some targets were too pin-point in nature to use bombers efficiently against.  By the way, I can provide numerous accounts of the 8th Air Force attacking German airfields using formations of heavy and medium bombers.  Many were area targets quite suitable to area bombing.  Plus, the defensive ack was so intense that JABO's paid too high a cost to hit them.  AH doesn't reflect these historical facts of course, and this as well as the strategic effectiveness of bombers is what this thread is trying to address.

Quote
sabre... yur view of history is a strange one.. "bombers were required to be countered"?? sure.. if you didn't want your cities bombed all to hell but they sure didn't need much countering against the targets available in AH...


I'm sure to you it is, based on your earlier statements.  However, you've exactly made my case here.  Bombers don't need countering in the MA right now, for exactly the reason you've stated here.  There, we've agreed on something.

However, dtango is right; let's talk about solutions, such as the idea of making structure targets such as hangers and town/city buildings require bombs and rockets to kill (or at least making guns much more inneffective against them)?  Also increase the "blast" effectiveness of those bombs when targeting structures.  Consider along with this the idea of making enough of them at the field towns and strat targets that makes level bombers the more efficient platform for attacking them.  I understand your opposition to tying field supplies to strat target damage, even if I don't agree, so let's set that one aside for the moment.  Lastly, add the idea of no resupply for strat targets.

There! A complete proposal.  This would seem to fit the furballers' requirement that the bombers not be any more immediately impactful to fighter ops than they are now.  Yet it gives them a role more in line with their historic capabilities.  It gives bombers a role in base attack (both strategically and tactically) by making the bases easier to capture, while not making it any easier for a single bomber pilot to pork field supplies for aircraft launching from there (still possible, but also still a better job for the Jabos).  Jabos could still kill structures, but not as efficiently as before.  This would of course also reduce the fighters' unfair porking of bomber operations that regularly goes on now;).

The above suggestions not only give bombers a better role in the MA, but makes them more of a threat to those who care about more than just the next kill.  This makes them more worthwhile and satisying to kill.  This in turn makes the bomber formation itself a combat generater, as escorts become more prevalent.
« Last Edit: August 09, 2002, 12:17:31 PM by Sabre »
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Offline ccvi

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The Hooligan Bomber Proposal
« Reply #38 on: August 09, 2002, 12:18:11 PM »
Quote
Originally posted by Shiva
If all you want to do is furball, then I suggest that you convince HT that what is needed is a furball arena -- all it needs is three fields, one for each country, with ordnance and buffs and GVs turned off, so all anyone can do is take up a fighter and furball.


Visit the DA and look at the east side.

Just rename MA to FCA (field capture arena) and DA to MA. This will get lot's of players in what was formerly known as DA.

Offline ET

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The Hooligan Bomber Proposal
« Reply #39 on: August 09, 2002, 12:24:55 PM »
I know I'm getting old and probably confusing history but I always thought Axis bombers had bombed R.A.F. airfields at the start of the B.O.B. so much that British airplane production could not replace the plane losses. That this only changed when Adolf got mad at the bombing of Berlin sent his bombers to hit British cities.
 I always thought that prior to D-Day that Allied bombers wasted Axis airfields in France so that on Aug. 6th very few Luftwaffe fighters were around to oppose the landings and very few in the weeks following were around to hamper Allied forces.
 I also thought that when the Allies were stuck at the hedgerows that over 1000 bombers went out and carpet bombed in front of the hedgerows and devasted Axis forces so much that the Allies broke out and started the race to the Rhine.
 I also thought that a few months before V.E. Day thet Allied Command became so fed up with Axis fighters still coming up to hit bombers that they sent every bomber and fighter they could to every Axis airbase and shut them down so well that the Luftwaffe was no longer a viable force.
 I always thought that the dogfights (furballs to some) happened between 15-20 K when enemy planes would go after bombers and defenders would go in to protect bombers. I've yet to read anything about dogfights (furballs) occuring 1/2 mile from airfields at 1-5 K altitude. But I guess that happened. Probably in the Marianas Turkey Shoot.
 Its hell getting old and getting your history messed up.

Offline Karnak

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« Reply #40 on: August 09, 2002, 04:18:55 PM »
Oops, double post.
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Offline Karnak

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The Hooligan Bomber Proposal
« Reply #41 on: August 09, 2002, 04:19:14 PM »
dtango,

That is a good idea.  Make the targets a capturable asset in addition to the other effects that I mentioned. One that is required to be absolutely pulverized in order to shut down the defensive guns.

ET,

The Germans never managed to destroy the Spitfires and Hurricanes as fast as the British were building them.  British stockpiles of fighters increased throughout the Battle of Britian.

However, the Luftwaffe was killing British pilots, in the air, faster than they could be replaced.

The RAF was destroying the Luftwaffe's aircraft faster than they were being built.  This was due to the German conclusion in mid-1940 that the war was won and to stand down from wartime production.
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Offline ET

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The Hooligan Bomber Proposal
« Reply #42 on: August 09, 2002, 06:05:25 PM »
Thank you Karnak, I appreciate the info.

Offline runny

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« Reply #43 on: August 10, 2002, 12:55:00 AM »
Quote
Originally posted by Karnak
Runny,

Thanks.  It feels good to have my idea liked by some of the furballers.

Like you, I don't want furballs to be easily stopped.  I like furballs, and in past tours have spent most of my time in them.  This most recent tour was spent roach stomping.


Well, truth be told, I've been known, on occasion, to fly planes whose primary purpose was to drop things.  I really like flying fighters more, though.

I really want the buff dudes to have fun, too.  I just want them to have to choose between inaccurate bomb drops and greater fighter/ack threat.  I don't want them neutered, and to be honest, I wouldn't complain one bit if a bomber at 10K could raze a field, as long as one at 30K could not.  I also would like to see worthwhile targets that they could hit from 30K.

What I don't miss, though, is the experience of fighting off an intense Jabo attack, then looking and seeing three Lancasters, 20K above the fight.  I don't miss it at all, and I'm not at all shy about saying so.

Offline lazs2

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The Hooligan Bomber Proposal
« Reply #44 on: August 11, 2002, 09:52:01 AM »
et..  the germans never had a four engined bomber and most of the damage done to pinpoint targets (like radar) was with stukas and jabo.   Low level 111's at the most.   There were no axis planes at D day because allied fighters had killed em all.  

sabre..  What are you saying?  are you saying that bombers in WWII won the war because they killed all the fighters and destroyed the ability of some country or another to make war?   The A bomb maybe.     Otherwise... the war was won on the ground and air superiority was won with fighters using bombers as bait.

as for yur proposal... maybe.  depends on "hardness"  You seem to admit that "winning the war" is unimportant to a lot of players and that no one will play with bombers unless they have to.   We agree on those things..  you then seem to admit that the only targets worth hitting for the fluffers are.... fighters.   They don't want to affect the war and they don't want to fly the proper plane for the proper target.   they want to fly a plane ill suited to the target they choose and they want it to be effective.   Fine... lame but fine.    Call it gameplay.    They want people to respect their effort... that's a little tougher if you give em concessions.

I have no problem with making guns inefective against say hangers but... they will still be the ack strafer of choice except now... with your increassed hardness model we will have fields with no ack and fighters circling around looking for someone dumb enough to take off...   You will have a lot of useless fields unless some fluffer happens along at that field..   Seems that more fields will sit fallow and useless.     The balance of ack and hanger/fuel etc. hardness is pretty well done right now..  if you make it harder to kill everything else then you will have to make the ack harder and.... it will really make the game feell unrealistic to strafe ack with no effect.

I still think that the route to go is to give the fluffers targets that they historically had.   Ones that are suited to fluffs.   Beats tweaking out the pinpoint targets that we have now untill they are unrealistic to both fighter and bomber.
lazs