Author Topic: Friendly Fire  (Read 260 times)

Offline JeffRTC

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Friendly Fire
« on: August 07, 2002, 06:27:17 AM »
Ok my first post........so here goes. I'd like to hear some dicussion on friendly fire. Think HT needs to address this one. The game is very realistic except for the shooting yourself down thing. Last night I was 300yds. behind a 38 pulling lead and just as I fired a friendly cuts in front and I'm dead. Seems like in real life that wouldn't have happened. Most combat pilots are taught not to do that. Really bummed me out as I had two kills at that point. So lets hear it AH. I really want to know how others feel about this.:D

Offline Hortlund

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Friendly Fire
« Reply #1 on: August 07, 2002, 06:30:21 AM »
Keep killshooter the way it is. The alternative is being vulched on  your own field by all sorts of fellow countrymen morons.

Offline Toad

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« Reply #2 on: August 07, 2002, 06:39:18 AM »
Jeff, this is an oft discussed topic. For background you might do a BBS search using "killshooter" as the keyword.

After nearly 15 years of online ACM games, I'd have to say killshooter is as good as any of the other solutions; probably a bit better, in fact.

Like with any "negative training", after a while you'll recognize and avoid killshooter situations.... usually.  :)

I'd have to guess I get killshootered about once every two or three months now. I sort of know when it's a problem and then just do something different. Change postion, hold fire a bit or... let the other guy have the kill. It all evens out eventually.

Anyway, don't let it get you down.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline GunnerCAF

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Friendly Fire
« Reply #3 on: August 07, 2002, 06:53:17 AM »
JeffRTC, welcome to the message boards!

I have seen it 3 different ways and I prefer, kill shooter, the way it is here now:

1.  You can shoot down a friendly.  But if you shoot down a few friendlys, you ammo is disabled for 24 hours.  This really sucks when someone flies in front of you when you are firing.

2.  You can't shoot down friendlys and no damage.  Now when you have 3 or more nme on your 6, they all can shoot at you with no worry of damaging friendlys.  If I am going to die from a gang bang, it brings a little satisfaction to see one or two of the nme shoot each other :)

3.  Kill Shooter.  Damage to a freindly gets inflicted on you.  It sucks when a freindly pulls in front of you, but you can whine about it, then go back to the fight.

Gunner
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Offline Dago

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« Reply #4 on: August 07, 2002, 06:58:16 AM »
Quote
Most combat pilots are taught not to do that


True enough, but AH  players aren't combat pilots, they are game players, (or sim enthusiasts if you will).  Experience in online games has shown plenty that there are plenty of jerks out there who will "team kill" for a variety of reasons, mostly though just to be a jerks.  Killshooter prevents that in AH.

I dont know if Killshooter is the perfect answer, but I can't think of a better one off hand.  If you changed it to do no damage to a teammate, then you would just be encouraging "shoulder shooting".  

So, given the alternatives, the present Killshooter concept probably works the best.

Dago
"Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways, chocolate in one hand, martini in the other, body thoroughly used up, totally worn out and screaming "WOO HOO what a ride!"

Offline JB66

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Friendly Fire
« Reply #5 on: August 07, 2002, 07:38:16 AM »
Hello,
 I would vote to keep killshooter the way it is.  Last night I witnessed a new player repeatedly taking off and vulching his own field and trying to shoot his countrymen down as they would takeoff.
It didn't matter to him that he was only killing himself, he kept saying that it was his money and he'll do what he wants.  To bad we didn't get him to switch to knights.  :)
If anything the way killshooter is now will keep someone who is disgruntled from switching sides and then taking revenge.
I remember in Airwarrior, you could kill your own countrymen, and after two kills you would get png(persona non grata) for twenty-four hours.  It worked, but every now and then someone would switch sides to piss everyone off.

JB66

Offline Saw at Work

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Friendly Fire
« Reply #6 on: August 07, 2002, 08:31:50 AM »
Quote
Originally posted by Hortlund
Keep killshooter the way it is. The alternative is being vulched on  your own field by all sorts of SQUADDIES.


:D

Offline Hortlund

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« Reply #7 on: August 07, 2002, 08:41:35 AM »
hehehehe :D

I still wish I had film of that P-51 incident.

(We had a pretty good sortie going, 3-4 kills each, rtb for some ammo when Saw wanted to practice his aim (or something)...so he was D200 behind me giving me check6-calls and spraying .50 cals as close to me as he dared. I decided to teach him a lesson about killshooter. So I looked in my rear view and the next time I saw him shoot I pulled up hard and flew straight through his bullets. The second after that he was drifting down towards the earth minus a tail with my laughter echoing though his ears.)

muahahHAHAHAHAHA

Offline dfl8rms

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Friendly Fire
« Reply #8 on: August 07, 2002, 08:47:07 AM »
I think killshooter is effective in its purpose (to keep from being vulched by your fellow countrymen).  In the year plus I've been online, I can only think of once, maybe twice that I killshot myself.  I have learned to avoid the situation (and I use low ammo planes, so I use the bullets wisely).

Killshooter is usually off in the SEA theatre and that can lead to some fun ribbing when you see the "friendly fire" kills in the AARs.

Offline Roscoroo

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Friendly Fire
« Reply #9 on: August 07, 2002, 09:04:02 AM »
Killshooter is fine how it is set up . alittle discuraging,frustarating, ect when a friendly flys in front of ya , but it stops the friendlys from the vicious cycle of revenge killing team mates for stealing a kill or just being dweeby players.   (In Fighter ace 1-2 the friendlys would kamakazi there own side and cause a player to loose aces/high scores)   its better in here.

 After awhile you kind of learn when to shoot and when not to shoot.
Roscoroo ,
"Of course at Uncle Teds restaurant , you have the option to shoot them yourself"  Ted Nugent
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Offline LePaul

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« Reply #10 on: August 07, 2002, 09:23:07 AM »
Oh killshooter....that happens to me so many times, I just chuckle.  The other night while flying a P-47 with 2 1,000 pound bombs, 6 rockets and 1 500 pounder, someone asked to kill the city before they let the troops out of the goon.  I offered to assist, and they asked me to drop on the middle buildings still up.  I lined up, dropped and pulled up.  Then I was in the tower.

Another goon, not communicating with us, had already released his troops, so I effectively planted my bombs on them.  Instant killshooter.  Ouch.

Offline Manedew

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« Reply #11 on: August 07, 2002, 10:16:38 AM »
I did near simlar thing yesterday, droped on hanger .. noob f4u comes below after i drop  .. boom instant killshooter from egg blast.

Offline Saintaw

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« Reply #12 on: August 07, 2002, 12:06:52 PM »
Mhh Mhhh MMmmmmh MMMMMmmmmmhhh!!! ;)

Since that day, I have tracers off :D

PS: We need killshooter OFF for friendly chutes, PLEASE!!!!
Saw
Dirty, nasty furriner.

Offline Hortlund

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Friendly Fire
« Reply #13 on: August 07, 2002, 12:11:38 PM »
ROFL!!!

Offline RafBader

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Friendly Fire
« Reply #14 on: August 07, 2002, 12:44:03 PM »
Bah Humbuggers!Played sims with killshooter off and even with base vulchurs it works. When they are kept from getting off the runway for an hour and look at thier neg 1000 pt score they get the idea.But all in all what we have now seems to work good and you learn quickly not to fire through your wingman.:)