Tango's "appendix" on principles guiding level bombing...
KEY LEVEL BOMBING GUIDING PRINCIPLES:
Summarizing nuggets and thoughts from other posts this is a list of what I believe are the key principles that should guide the employment of level bombers in the MA:
[list=1]
- Immediate impact as a result of level bombing
- Providing a role for level bombers suited to their capabilities (e.g. carpet bombing etc.)
- Fit within the MA gameplay ecosystem without adversely impacting the natural balance (e.g. high difficulty for a medium sized formation of bombers to stop fighter ops)
In my opinion a reasonable use for level bombers should be designed to these parameters. It is true that you can't always satisfy everyone but I think if you designed to the above you would have reasonable success in providing the right balance for the vast majority of players in MA ecosystem of different styles of gameplay.
I think Karnak's proposal meets the above 3 principles.
Tango, XO
412th FS Braunco Mustangs