Author Topic: Is AH a Technical Skill or Intiution?  (Read 493 times)

Offline Turbot

  • Silver Member
  • ****
  • Posts: 1122
Is AH a Technical Skill or Intiution?
« Reply #30 on: August 10, 2002, 03:54:03 AM »
AH is a game - don't want to upset anyone, but the best pilot in AH probaly dead in real life.

In Game... when I am flying smart (rarely) I do look a g meter, pulling too many g's means you bleeding E (somewhere in my travels I was taught if you pull more than 2 g's you screwing up.)

I'm pretty new (less than 6 months AH) but as I do look at guages MY primary sensory input is sound.

Offline FiLtH

  • Platinum Member
  • ******
  • Posts: 6448
Is AH a Technical Skill or Intiution?
« Reply #31 on: August 10, 2002, 11:08:35 AM »
Good spacial awareness is also important. You have to have the ability to know exactly where you are, where your enemy is, where to point your plane,while looking at him,determining where he will be,and making the moves that are more E efficient all the time. Its kind of like driving a car backwards using only your mirrors.

~AoM~

Offline SELECTOR

  • Gold Member
  • *****
  • Posts: 2742
      • http://www.332viking.com
Is AH a Technical Skill or Intiution?
« Reply #32 on: August 10, 2002, 01:29:52 PM »
fuel guage is the most important for me, and climb indicato second

would be nice just to be able to turn off the ones you dont use to increase your fps..:)

Offline GunnerCAF

  • Silver Member
  • ****
  • Posts: 946
      • Gunner's Grange
Is AH a Technical Skill or Intiution?
« Reply #33 on: August 10, 2002, 02:30:48 PM »
I look at different things at at different times.  I use all the guages at some time, but no guages in a fight.  In a fight you better be looking out the window.  

Here are some clues for when you are looking out the window.

Fast Speed - Wind sound
Slow Speed - Stall sound
Compression - Wind sound and buffeting
Attitude - relation of the horizon to your wings or sight
Direction - Sun
High Altitude - No shadow
Low Altitude - Big shadow
Plenty of Ammo - Sound when you pull the trigger
No Ammo - No sound when you pull the trigger
Time - Missing aircraft parts (time to leave)

:)


Gunner
Gunner
Cactus Air Force

Offline Drex

  • Nickel Member
  • ***
  • Posts: 627
Is AH a Technical Skill or Intiution?
« Reply #34 on: August 10, 2002, 02:37:16 PM »
meanies...the whole lot of ya'


Drex

Offline senna

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1318
Is AH a Technical Skill or Intiution?
« Reply #35 on: August 10, 2002, 03:56:10 PM »
Thnx :)

Offline airspro

  • Silver Member
  • ****
  • Posts: 1034
      • My Blastoff start page :P
Is AH a Technical Skill or Intiution?
« Reply #36 on: August 11, 2002, 09:39:18 AM »
Quote
Yes I know this means I'm turning too hard, but when I don't turn so hard, its very diffucult to remain on an enemies six .


How about turning a faster and bigger circle ? As in lag pursuit . Lots of times I just hang back with the bandit in the top of  8 , 5 view till he blows his e . I for one had a hard time getting this concept down . It really made sense to me when I compared it to a two balls tied on a end of a string that you would swing around . One in the middle and one on the end . They both make the same turn in the same amount of  time but the outside one goes much much faster .


If your blacked out your burning way too much E and it just leaves you low and slow for the next con that comes along to waste you as you well know . In the MA its almost always better IMO to be the "outside ball" .

Sumps come and go , I think they are part of the game .

gl
spro
My current Ace's High handle is spro

Offline AndyH

  • Copper Member
  • **
  • Posts: 183
      • http://www.ahope.myby.co.uk/wod/
Is AH a Technical Skill or Intiution?
« Reply #37 on: August 11, 2002, 10:49:12 AM »
I find that I have more success when I am in the right frame of mind, sometimes I just dont feel like being patient so I die a lot.

The best way to get out of a slump is to grab lots of alt in a BnZ plane and pick lone targets, or over a furrball with plenty of mates around. You will get your confidence back with a few kills and having confidence tends to improve your flying. Patience is probably one of the most important skills in the MA.

Offline Fatty

  • Gold Member
  • *****
  • Posts: 3885
      • http://www.fatdrunkbastards.com
Is AH a Technical Skill or Intiution?
« Reply #38 on: August 11, 2002, 11:29:47 AM »
No, no, no.  The best slump breaker is taking off from a vultched field until you're not worried about dying anymore.  Then all is well again.

Offline HeLLcAt

  • Nickel Member
  • ***
  • Posts: 375
      • http://www.myspace.com/xiZm04
Is AH a Technical Skill or Intiution?
« Reply #39 on: August 11, 2002, 12:07:22 PM »
Kronus!
     I have been flying AH for about 2 years now also. I usually go with what I see, I will look down at my speed if I have to manuever with a guy and/or evade someone. As this tour began I feel A LOT more comfortable in any plane. I don't know why I just feel like everything is perfect and I feel flawless even though I still get killed. You get a feel on your speed and if you could do a a manuever after a while. Slumps are part of all life, baseball players have slump...AH players have slumps. Even if you know what you are doing, you still are in the slump. I was in a HUGE slump for the whole month, no matter what I did...tanking, fighting, bombing...I couldn't do anything right and I would always get killed. What you have to do is fly your favorite plane and eventually you will slowly get outta your slump. You could also fly a slow plane, hurricane...and it will make you more cautious making your SA go up. You just gotta work your way out of a slump...just think whats going to happen after you do a manuever. Kronus, I hope this helps!

~BlueiceJ~

Offline LoneStarBuckeye

  • Copper Member
  • **
  • Posts: 336
      • http://None
Is AH a Technical Skill or Intiution?
« Reply #40 on: August 11, 2002, 03:43:59 PM »
Kronos:

I have flown with you enough to know that you are a very capable pilot.  You are certainly much better than I am, so I won't presume to give you advice.  Nonetheless, my recent "slump" experiences have led to a couple of observations that might be helpful.

1.  I have only been flying AH (or any flight sim) for a little less than a year now.  In that year, however, it seems to me that the quality of pilots in the MA has increased appreciably.  I don't know if it is due to the influx of experienced pilots from other sims, or if it is just my misperception.  In any case, the number of kills I am able to get due to "newbie" (I use that term sparingly, because I still consider myself a newbie compared to most of the jocks in here) behavior on the part of my oponents seems to have decreased.

2.  Most of my slumps correlate directly with my lack of patience.  The more I struggle, the more desparate for kills I become, and the more I plunge into unwinnable situations.  There may be some pilots that are good enough to engage 3-, 4-, 5-, or 10-to-odds and get some kills and maybe even survive, but I am not one of them.  

3.  When I'm successful (for me) flying in a furball environment (which I love to do), I fight on the edges.  Normally, a furball is located between two opposing fields, and if I get sucked too close to the enemy field, I invariably end up with a red conga line on my six.

4.  I usually fly relatively fast, relatively poor-turning planes, and rarely am able to saddle up on a potential kill.  Thus, my success depends to a large extent on my shooting ability.  I am not by any stretch of the imagination a good shot, but I have been flying with tracers off for the last tour, and I find that I am getting better.  I suspect that the really good pilots (i.e., those that can take on a large number of planes and survive) are really good shots.  It seems to me that if you're in a 3-to-1 situation, you really can't hope for more than one or two gun solutions (probably snapshots) before you are smoking.  Of course, if you're got an energy advantage, you can always zoom far away and re-engage at your leisure, but I don't think that's much fun.

5.  As far as situations for breaking out of a slump go, I like to fly field defense.  Of course, taking off from a completely CAP'd field is not a good idea, but if you can find a window to grab some altitude, you will soon find yourself in a target-rich environment.  Nothing is more fun than killing vulchers :).  I generally don't like to fly the La-7 (because I don't like the guns), but for field defense, it is my plane of choice.  As far as I can tell, no other (non-perked) plane can accumulate energy as quickly.

6.  I never used to fly missions, but I now try to do so whenever someone posts them.  I think that they're a lot of fun and a diversion from worrying about how much I'm killing and dying.  Plus, getting involved in the strategic war adds a new level of interest to the game (for me).

7.  I find that when I am flying well, I pay attention to my instruments.  In my opinion, the most important (particularly for the planes I tend to fly), are the speed and g meters (Of course altitude is important, too, and I've ignored it far too many times to my own demise!).  I am often surprised by how flying a little more conservatively with respect to energy retention/accumulation makes a big difference, particularly in a furball.  I am never pleased when I get a kill only to hear bullets tearing into my plane two seconds later!

That's enough rambling.  You'll bounce back, I have no doubt about that!

- JNOV

Offline Manxer

  • Zinc Member
  • *
  • Posts: 91
      • http://www.4wing.obviousonline.com
Is AH a Technical Skill or Intiution?
« Reply #41 on: August 12, 2002, 05:18:00 PM »
When I'm flying against an opposing plane, I tend to picture from the situation and his "apparent" energy state what "his" guages read rather than my own. Of course...if I guess wrong, things get somewhat ugly.

for horrific spelling