Get rid of this lame code.... (improve it by making control imputs half or 1/3 normal control,,, not locked controls)
Once again I die not to enemy fire or engagement.... but to plane malfunction (stick stir)while landing..
I understand the purpose of this code(warbirds sucks becuase of instant turn all over the place) but tone it down abit...
some sticks (Microsoft Force feedback dont like this code at all..)
with rudder imput and stick imput at the same time, the sequence triggers your software stick stir.... with complet lock up (usually when my nose is pointed below the horizon, of course)....
Now before you ask have you set you stick up... Yes my deadbands show little to no spikes as of current.. only when rudder and stick imput are used at same time...do i experience a spike, but it happens at random intervals... If i set my deadbands any higher i lose complete stick functionality...Flying a brick!! any less deadband and more stick stirring occurs...
Stick stir is a good thing to deter the BS in warbirds but it needs to be toned down...
Again not complete loss of controls but say 2/3's loss that way if someone trys to exploit this they still dont turn very well kind of like a busted elavator ... but at least managable if there is no enemy present landing etc...
Please change this it's completely and totaly unrealistic (Im So strong i rip stick from the plane... Give me a break)
Improve your game...
2 Camps ago i started 17-0; now this camp i go 8-0 before my plane dies to maintnence failure...what are using intangables like my pilot narcing out when he lands.... I know i push my plane hard in combat but give me a break these planes are that flimsy the stick rips off at landing....)
Really wouldn't mind if i was KIA by someone but HTC your maintnence crew is on trial for manslaughter...... and treason....Put the current crew(virtual crew chief) under the firing squad... and fix this for version 1.03.....
Thanks for you time.....
DcotorYO