Author Topic: New model, 'Emily' flying boat, still early days.  (Read 1637 times)

Offline sutpid

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New model, 'Emily' flying boat, still early days.
« Reply #30 on: August 21, 2002, 12:31:38 AM »
well i found it on kaza and thats free  so if its iligel how comes i can get it there for free?

Offline cajun

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New model, 'Emily' flying boat, still early days.
« Reply #31 on: August 21, 2002, 01:04:21 AM »
I use a program called Metaseqoia, heres a gladiator model I never finished but plan to...

Offline Blank

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New model, 'Emily' flying boat, still early days.
« Reply #32 on: August 22, 2002, 11:36:51 AM »
Frenchy couldn't make the origonal a decent res as its a screen grab so I made one up from the seperate windows, not quite the same but its 1600 pixels wide and still got the colour.

Strange choice for wallpaper :)

Offline Heinkel

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New model, 'Emily' flying boat, still early days.
« Reply #33 on: August 22, 2002, 12:42:21 PM »
Here is a p38 I made with an older version of 3D Studio Max (3.1).

I have no idea how to skin it. Any tips ? thanks
« Last Edit: August 22, 2002, 12:46:04 PM by Heinkel »

Offline Epsilon 5

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New model, 'Emily' flying boat, still early days.
« Reply #34 on: August 22, 2002, 01:59:39 PM »
Quote
Originally posted by sutpid
well i found it on kaza and thats free  so if its iligel how comes i can get it there for free?


http://news.com.com/2100-1023-949533.html

http://news.com.com/2100-1023-942533.html

http://news.com.com/2100-1023-920557.html?tag=bplst

http://news.com.com/2100-1023-851332.html?tag=bplst

If it's so legal then why are many people trying to close it down?

Because the guy in that dark corner sells crack, does it mean it's legal? Afterall, if it was illegal, you couldn't buy!

Offline Blank

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New model, 'Emily' flying boat, still early days.
« Reply #35 on: August 22, 2002, 03:36:54 PM »
ok Heinkel

first you need a texture, I have been using photoshop 7 for this:

 first I create at a 512x512 or 1028x1028 square this is going to be my texture and I save it as a tiff maybe 'texture A'

now each time I add an element to the texture I put it on a seperate layer, so one layer for green colour, another for weathering, another for plane markings etc.

In max I open up the texture palette and load in 'texture A'and  in the diffuse colour channel. Now each change I make to the texture in photoshop and save is easily loaded into Max by just clicking on the 'Reload' button.
-----------------------------------------------------------------------------------

To map an object I have been using ' Unwrap UVW'the
First apply texture A to object.
Click on the object and then in the modifier pallet choose 'unwrap UVW'

With this turned on you can now click a specific polygon or select a group, then hit the planar map button.

A new window will open displying the texture map and on it will be the polygons you have just selected. move these polygons to the part on the texture map with required image and repeat.

Takes ages and is very boring :)

Took me around 15-20 hours to add texture map to emily :)

But one you have mapped the object all you have to do is alter the texture in photoshop and reload into max.

Unfortunatly I dont think that the textures show up as well in the veiwports in Max 3.1 as they do in Max 4. I also have 2 monitors so that I can have photoshop on one and 3DS Max on the other so I can follow whats going on otherwise there are just too many windows open :)

Check out the 3d cafe website
http://www.3dcafe.com/asp/default.asp
It has some really useful free tutorials which will help you.

Also here is really helpful.
http://www.il2center.com/index.php

BTW nice P-38 if you can texture it, it will look even better and if you look in my Tiger II post theres an example of my lighting rig  to give a false raydiosity effect when you render it :D

Offline Heinkel

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New model, 'Emily' flying boat, still early days.
« Reply #36 on: August 22, 2002, 06:24:50 PM »
and I always though making the model was the hard part :D Thanks for the help, I appricate it

Offline whgates3

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New model, 'Emily' flying boat, still early days.
« Reply #37 on: August 22, 2002, 06:34:21 PM »
Quote
Originally posted by Epsilon 5


1 - If there was no piracy, game and apps prices would probably be half.
2 - Do you think it took 2 hours to make a program such as 3DS max? many people took months to get to some result, and then to test and proof anything they made to near-perfection. Do you have any idea of the SKILL required to make such kind of program? Or the patience and perseverance? Not only you need EXCELLENT programming knowledge, you need MOST EXCELLENT advanced mathematics knowledge. Those people spent countless years at university to ever be allowed to THINK about doing such program. It's not your everyday Visual basic app that crashes for no apparent reason.

Don't complain when you know NOTHING about how the industry works.


as a programmer of image processing software & former M$ft employee, i believe i have some idea of how things work in this particular industry.  prices are set by people (accountants) whose job it is to see than the most possible profit is squeezed out of every product.  the formulae they use include terms that describe the relation between piracy fraction & price.  while i am glad of your respect for my profession & education, it had little to do with how i was paid.  the cost incurred in producing software is not as much as you might suspect.  promoting a new piece of software is a lot more expensive

Offline SFRT - Frenchy

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New model, 'Emily' flying boat, still early days.
« Reply #38 on: August 22, 2002, 10:37:43 PM »
TY Blank :D
Dat jugs bro.

Terror flieger since 1941.
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Offline sutpid

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New model, 'Emily' flying boat, still early days.
« Reply #39 on: August 24, 2002, 12:30:33 AM »
addint texture dang this gunan take me a while not the same as makign textures for cars  now that i can do and did for Dirt Track Raceing. I made a ton of cars.  and each car took me bout 6hours to make  but there were less parts. and not this size either much smaller.  and Blank Sweet looking plane