Author Topic: MapMaker map size ??  (Read 616 times)

Offline Wlfgng

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MapMaker map size ??
« on: August 13, 2002, 02:25:49 PM »
I've been toying with the mapmaker and I think it's awesome!

however, I can't get the config file to force a smaller map than 512x512.  I've tried changing the settings to 64x64 and 128x128 to no avail.  
When I create a new map in AHeditor, give it the file size I want, quit and copy the map files into the correct folder.. open back up AHeditor and it crashes on everything except 512x512.

hepppp  me !!!!!

Offline pokie

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MapMaker map size ??
« Reply #1 on: August 13, 2002, 09:27:36 PM »
Not sure if this is information that will help.

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=39647

Pokie

Offline Wlfgng

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MapMaker map size ??
« Reply #2 on: August 13, 2002, 10:16:17 PM »
thx pokie but it looks like the same problem went unresolved many moons ago...

Offline hitech

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MapMaker map size ??
« Reply #3 on: August 14, 2002, 11:24:16 AM »
Are you editing the file manualy or using the editors menu options under stettings to change it.

Also what size bmp file are you using for your map?

HiTech

Offline Wlfgng

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MapMaker map size ??
« Reply #4 on: August 14, 2002, 01:04:17 PM »
I created a bmp that is 512x512.
default settings in mapmaker import to AHEdit just fine.

changed the config to a 64x64 output size (as documented) using text editor (notepad).
saved it as .cfg.

went to AHedit and started a New terrain, set it to 64x64 when prompted.
exited ahedit and saved the project.

copied the mampker files into the correct New terrain in Ahedit, opened AHedit and the new project.. crash to desktop.

--

I have succesfully created a 64x64 map in ahedit without problems, by importing a bmp from photoshop that was also 64x64.

it's when I try to export a map from mapmaker (.typ and .elv) and copy them into ahedit (the correct folder, like above) that it crashes.  It works fine with 512x512 terrains, but can't get any output other than that to work with ahedit.

btw, I tried to 'resize' my existing 512x512 map in ahedit using the "Settings > mapsize" menu but nothing seemed to happen when I selected something different than 512 and hit ok.
still the same size as far as I can tell.

thx for the reply,
wlf

Offline NUTTZ

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MapMaker map size ??
« Reply #5 on: August 14, 2002, 06:44:11 PM »
OK heres how "I" make a 64x64 map.

I use AKWabbits mapmaker, you need a 1024x1024 pixel greyscale to make your map from.

Heres how "I" make my maps.
I start with a greyscale .BMP

I open a new page that is 1024x1024 24 bit RGB black background.

I place my greyscale on it and paste, save ( we will assume the map is called "coffee" so I save that as coffee512.

I take my greyscale again and reduce the size by 50% Cut and paste that onto another 1024x1024 24 bit RGB. Save and call it Coffee128.

I take my original greyscale and reduce that by 75%, cut and paste to another 1024x1024 24 bit greyscale. Save as Coffee64.

Now i have 3 different versions. so i can make the map 512,128 and/or 64.

Change all the saved .greyscale.bmp's and convert them to 8-bit greyscale. Theres a reason you MUSt start with 24 bit artwork! When you cut and paste in 8-bit, it really degrades the artwork. working in 24 bit and saving to 8 bit there is little to no degrading of the art ( only a VERY slight Hue change).


Now save your 3 8-bit greyscaled .BMP's to a folder.

Open up AH terrain editor and create a new map in 64x64 ( again we will call this new map "coffee". It will be all water and flat at this point. Exit and save.

Open up AKWabbits mapmaker, open up the "coffee64.BMP" and target the files it makes to the folder AH terrain editor just made for the map ( drop it in the coffee file) It will make your elevation files and texture the map.

Go back to AH terrain editor and your map will open up Textured and elevated:)

repeat using the other .bmp's for 128 or 512.

NUTTZ


 
Quote
Originally posted by Wlfgng
I created a bmp that is 512x512.
default settings in mapmaker import to AHEdit just fine.

changed the config to a 64x64 output size (as documented) using text editor (notepad).
saved it as .cfg.

went to AHedit and started a New terrain, set it to 64x64 when prompted.
exited ahedit and saved the project.

copied the mampker files into the correct New terrain in Ahedit, opened AHedit and the new project.. crash to desktop.

--

I have succesfully created a 64x64 map in ahedit without problems, by importing a bmp from photoshop that was also 64x64.

it's when I try to export a map from mapmaker (.typ and .elv) and copy them into ahedit (the correct folder, like above) that it crashes.  It works fine with 512x512 terrains, but can't get any output other than that to work with ahedit.

btw, I tried to 'resize' my existing 512x512 map in ahedit using the "Settings > mapsize" menu but nothing seemed to happen when I selected something different than 512 and hit ok.
still the same size as far as I can tell.

thx for the reply,
wlf
« Last Edit: August 14, 2002, 10:03:28 PM by NUTTZ »

Offline Wlfgng

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MapMaker map size ??
« Reply #6 on: August 14, 2002, 07:28:08 PM »
Nuttz, thanks for the reply man.. I'm a bit confused here still.

AKWabbits mapmaker... same as the S&DP Map Maker ?
This could be the problem since once I'm in the mapmaker (S&DP) I can't (or don't know how to) open a bmp, or for that matter how to direct it's output to a specified folder.
The software I have converts USGS maps to AH map w/elevation.  I then rename and copy the files to the appropriate folder in AH map.  

are we speaking apples and apples here?
or am I missing how to open a bitmap in mapmaker?


****nevermind*****
I'm was being an idiot and missed the point in my blind rush to get this stuff going.
I have the bmp now, duh, just shrink it, put it in the folder along with the data files and it'll work?
hmmm
« Last Edit: August 14, 2002, 07:34:16 PM by Wlfgng »

Offline hitech

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MapMaker map size ??
« Reply #7 on: August 15, 2002, 09:12:25 AM »
Wlfgang are you trying to make the elv file less than 512x512 mile with wabits utility?

If so it can't be done.


All AH terrains are 512x512 miles. When you change the map size
it just changes whats displayed on the clip board.

Simply don't use the outside edges of the world.

Offline Wlfgng

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MapMaker map size ??
« Reply #8 on: August 15, 2002, 09:15:01 AM »
Thanks hitech.  I was trying to do just that.

I think we're good to go now.  

appreciated.

Offline Wlfgng

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MapMaker map size ??
« Reply #9 on: August 15, 2002, 12:01:52 PM »
one last post to clear up any misunderstanding on my part:

to create a smaller than 512 map I;

create a 512 map in mapmaker (done)
import to AH Map editor (done)
in AH Map editor use the settings, map size command and select the size I want, say 128

build the map, put it in AH folder and voila, 128?
I assume it uses the center of the map and crops the outside edges.

Offline CptTrips

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MapMaker map size ??
« Reply #10 on: August 15, 2002, 12:32:38 PM »
I'm still confused.

Are you trying to do this using Orge's "MapMaker" or my little "Bmp2Map" utility?

Regards,
Wab
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline hitech

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MapMaker map size ??
« Reply #11 on: August 15, 2002, 12:36:31 PM »
Correctomudo wlfgng.

Offline hitech

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MapMaker map size ??
« Reply #12 on: August 15, 2002, 12:40:13 PM »
Just to be sure, you will only use the center 128x128 of the 512x512 world in mapmaker.

AH does not realy scale anything other than the scalling between the clip board map and the world.

Offline Wlfgng

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MapMaker map size ??
« Reply #13 on: August 15, 2002, 02:32:14 PM »
sweet.  I got it (finally).  Thanks man, greatly appreciated!