Author Topic: Aircraft Factories  (Read 497 times)

Offline Hornet

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« on: August 19, 2002, 07:33:47 PM »
I've seen this idea mentioned in several threads and apologize to the individual(s) idea I'm expanding upon, but the concept of incorporating aircraft factories into the strat system that affect the supply of planes is a really good one.

This would kill 2 birds with one stone. Firstly as most people recognize, it gives the playerbase the ability to minimize the number of Plane XYZ they encounter in the arena, and as any casual reader of this bbs knows, that's probably the most frequent whine on these boards.

Secondly, aircraft factories would go a long way to re-establishing the relevance of the heavy bombers in MA gameplay. The factories, or a better fit would probably be industrial parks, could be designed so that only heavy bombing has an effect.

So the buff guys have a new target...but most importantly they have a popular, meaningful target. A successful raid that knocks out the enemies supply of La7s for an hour would earn high praise. The buff jock who develops the ability to get in and knock out consistently could achieve the fame currently reserved for the fighter guys.

The mechanics about which plane, how that plane is determined (most usage per last camp perhaps) and how long they can be knocked out would all have to tweaked and balanced, but the core idea is a very good one, imo.

Thoughts?
Hornet

Offline Charon

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« Reply #1 on: August 19, 2002, 07:45:28 PM »
I think that would be cool.

Charon

Offline SELECTOR

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« Reply #2 on: August 19, 2002, 07:53:06 PM »
sounds good...i like the theory in being able to nullify perticular aircraft types..

Offline Kronos

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« Reply #3 on: August 19, 2002, 08:18:59 PM »
Agreed this would be most excellent to see developed.

Offline Karnak

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« Reply #4 on: August 19, 2002, 08:23:39 PM »
This would give heavy bombers way, way to much power.  I bounced variations of this around in my head, but I just can't see how it would be fair.  Especially for the side with fewer numbers.  Their mainstay fighters would be disabled constantly.  Not only would they be gangbanged, they'd have to fight back with only early war fighters.

It introduces to many balance issues, IMHO.
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Offline Shane

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« Reply #5 on: August 19, 2002, 08:27:39 PM »
Quote
Originally posted by Karnak
It introduces to many balance issues, IMHO.


i agree with karnak...  simply learn the planes...  this is nothing more than a disguised la/spit/niki/pony whine.

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Offline Charon

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« Reply #6 on: August 19, 2002, 08:50:54 PM »
Come on, you guys are being a bit dramatic, aren't you? For example, if you've "simply learned the planes..." having to substiture an La-5 for an La-7 for one hour (or switching to a p-51 for that matter) isn't all that big a deal is it? Unbalancing? Say you go one perk plane down, rotated among the top 5 each time the single, hard to kill factory is destroyed by a team effort deep in enemy territory. At most that's just 1 1944 era superplane from a line up of many still availiable.

In exchange you get something to motive an epic struggle from time to time. Avenge and revenge! An added element to the gameplay without using a RPS or enhanced perk system, which would be my personal pick BTW(you know, 5 pts for La-7, P-51D, Fw-190D. etc.).

Charon

Offline trestic

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« Reply #7 on: August 19, 2002, 09:03:38 PM »
how about having factories only controlling the amount of aircraft available instead of the type of aircraft?

Offline loser

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« Reply #8 on: August 19, 2002, 09:04:45 PM »
IMHO this is a good idea.


But one that is too far ahead of its time.  

This is, of course a flight sim.  Limiting the planes that people want to fly to simulate their little idea of what being a WW2 pilot was all about would not be a good business decision for HTC.

If i was unable to fly the plane that i thought was the coolest, most bestest, nice looking, butt-kickingest, sweetest,  etc plane of WW2 because some "factory" got bombed somewhere, i wouldnt stick around for long.  

But still, it is a good idea.

Let me explain.  

When i get bored of AH or throw a tantrum cause things arent going my way.  I will log off and play something else.  Ill play a tank sim, or play something like Medal of Honor, even Cossacks or a similar strat game.

Once/If HTC expands the game to include a more detailed ground war, naval war (including submarines which have been talked of already,) and infantry combat, and general military strat,  this plan of limiting aspects of the game and the equipment available will work just fine.    

I cant be a fighter ace right now cause the aircraft factories are destroyed?  fine, then ill go be sniper in some belltower, or maybe ill take a bridge in a tank and infantry, or stop supply lines by killing convoys in a U boat

Sound far fetched?  I started playing in 1.02 or so, and the game is so much more advanced and so much more fun that i wouldnt put it past the staff at HTC to be running a total combat simulation in the not so distant future.  


Will it happen?  i hope not. i would never leave my house  :D

Offline Chairboy

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« Reply #9 on: August 19, 2002, 09:14:13 PM »
Ok, how about a modification of the original suggestion that would satisfy fighter weenies:

The factories being destroyed would only affect fighter availabillity within 50-100 miles.  Since front line factories would be the most likely targets, y'all could still fly your big fighters in from a behind the front.  

Flyers could fly their plane in and use re-arm pads to re-fuel and enter the fight fresh.

It sounds to me like the ideal result for the fighter folks would be to shut the bombers out of the game entirely.  'Fighters have a huge effect on bombers, but bombers shouldn't be able to inconvenience fighters at all' seems to be the message.
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Offline Fancy

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« Reply #10 on: August 19, 2002, 09:41:50 PM »
Quote
Originally posted by Chairboy
Ok, how about a modification of the original suggestion that would satisfy fighter weenies:

The factories being destroyed would only affect fighter availabillity within 50-100 miles.  Since front line factories would be the most likely targets, y'all could still fly your big fighters in from a behind the front.  

Flyers could fly their plane in and use re-arm pads to re-fuel and enter the fight fresh.

It sounds to me like the ideal result for the fighter folks would be to shut the bombers out of the game entirely.  'Fighters have a huge effect on bombers, but bombers shouldn't be able to inconvenience fighters at all' seems to be the message.


This seems good.  Instead of limiting WHAT fighters are available, factory hits limit HOW MANY planes are available in certain areas.   Let us assume a functioning Airplane factory would allow unlimited spawns from all airbases.  Then, a 50% damamged AF would only allow, say 2 takeoffs per minute or whatever promoted balance better.

Offline J_A_B

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« Reply #11 on: August 19, 2002, 10:04:57 PM »
I like the idea of having aircraft factories in AH.   Each country should have ONE aircraft factory, and it should build whatever was the most-used plane in the previous tour (in this case the P-51D).  Kill the factory and nobody could launch that particular plane for an hour (or however long rebuild time is) although people in-flight could re-arm.  

Aircraft factories in AW were the ONE strat target which people actually took the time to hit on a fairly regular basis.  Oil refineries, parts factories, nobody cares about....but the availability of the "hot" ride?  Heck yeah!  

J_A_B

Offline Shane

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« Reply #12 on: August 19, 2002, 10:46:38 PM »
Quote
Originally posted by J_A_B
 Kill the factory and nobody could launch that particular plane for an hour (or however long rebuild time is) although people in-flight could re-arm.  
J_A_B


so, if your "p51d" factory was repeatedly bombed and out of service...  you'd cancel your account because it limits what *you* prefer to fly, right?

c'mon JAB, be consistent with your statements.

airplane factories are silly strat targets... how about making them "buff" factories instead?  i'm all for that.  u kill the factory your side loses ability to launch formations. this puts the front line targts back where they belong, in the hands of jabos, not low level 3k alt bomb/destroy town in one pass of 3 17's.
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Offline SKurj

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« Reply #13 on: August 19, 2002, 11:14:22 PM »
I've always liked the idea..

In AW it didn't happen that often in eto1 rr anyways that you lost your spits or what have you.

It would be too much if you had 3-4 different plane type factories within each country.  Also think if any were a factory for a single version (no variants as in 51b 51d) some would not like it...

if we had 'more' planes/gv's we could have 1 fighter 1 buff, 1 gv  factory.. (no more than 1 per zone) ahh maybe.. just tossin stuff up +Q



SKurj

Offline J_A_B

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« Reply #14 on: August 20, 2002, 12:11:01 AM »
"so, if your "p51d" factory was repeatedly bombed and out of service... you'd cancel your account because it limits what *you* prefer to fly, right?  "

Nah, I'd just switch countries.    I think it's unlikely that aircraft factories in multiple countries would constantly be down at the same time.  If that became the case, it'd mean that they're too easy to destroy.   I'm not being inconsistent here  :)

Besides, how often were the Spit factories in AW hit?    Several times a week for sure, but still not enough to really impact Spit usage.  


J_A_B