I am all for the realism. As long as we remember - we should be trying to realistically reproduce what the pilot felt rather then mechanically copy what he did - besides the fact that it is not possible in many cases.
Yes, trim and engine management is fine. When you fly the first few times you have to remember that - same as shifting gears in a car.
After a while you stop even noticing that you do it - like a driver does not even remember shifting gears or hitting breaks on downslope or accelerator when going uphill. It happens automatically using the special controls. You know by feel where the controlls are and how much to push them. The more you fly/drive, the less you notice the action.
Not like when playing with PC. Take trim for example.
A pilot (om certain planes) has trim wheels with handles. With experience he knows at which positions the wheels should be set at different speeds. If a plane is not trimmed, he can estimate the amount of movement, move the wheel in one motion to the needed setting and immediately feel the release of pressure on stick/pedals. It happens so fast that he will not even notice it after a while. On a 109 the elevator trim wheel was concentric with flap deployment wheel, so a pilot could turn both of them at once after take-off - retracting flaps and trimming elevator in one move!
Not so on a PC - most of us have to hunt for that key, hit it repeatedly and visually check if a plane is in trim. And only one trim at a time... It takes much more time and effort and is more irritating the more you fly, especially if you hit the wrong keys... People flying the same plane memorize the number of keystrokes for every speed or program multiple keystrokes into their controllers. Still it is not the same.
I am not proposing to abolish trim - it is a great separator of dweebs from aces now. But adding more stuff - cowl flaps, blowers, carburetor and cabin heaters, fuel mix...
It's OK to let computer automatically do some things for us that pilots did without much thinking. Just pretend you do that. Or put a fake button/lever on your table and pretend to turn on the oxygen equipment or lean the fuel mixture - even better since it does not cost CPU cycles or developers time.
Before asking developers to reproduce every single feature of the aircraft equipment, let's wait a bit untill we can all buy USB-based handles, wheels, levers, knobs and dials and the until the games support them.
Let them concentrate on really important stuff - clouds, strategy and better looking sheep.
Regards,
miko--
[This message has been edited by miko2d (edited 11-11-1999).]