As BenDover said.
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Clutter Types: Here's a list
Hey guys,
Here's a list of the clutter types. My definitions may not be the best, but you'll know what I mean
Clutter Number Clutter Type
GC0000 - Water Sprites (Wave break details)
GC0001 - Bush/small rock
GC0002 - Small rocks
GC0003 - Sheep
GC0004 - Sheep
GC0005 - Fir trees
GC0006 - Snowmen
GC0007 - Palm tree
GC0008 - Pine tree
GC0009 - Leaf (Deciduous) tree
GC0010 - Grass huts
GC0011 - City buildings
GC0012 - Factory buildings (w/o stacks)
GC0013 - Houses
GC0014 - Large boulders
GC0018 - Shore barriers
The ones below are variations wrt to the above shapes. However, I think the below objects are just variations for different lighting conditions, so I wouldn't use them for the actual tile type clutter style.
GC0100 - Dark palm trees
GC0101 - Dark pine trees
GC0102 - Dark leaf trees
GC0103 - 'light tinted' grass huts
GC0104 - Dark city buildings
GC0105 - Dark factory w/ smoke stacks
GC0106 - Dark houses
GC0107 - Large boulders
Hope you guys find the list useful.
Sundog
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Here a terrain for the editor that I made up so you can see the Clutter Shapes and Items
http://accesswave.ca/~tscott/AH-stuff/AH-Editor&Stuff/Shpfilter/SFv208.exeThis will extract to your C:\Program Files\HTC\aheditor\terrains folder.
Pokie