I was thinking about the ground battle and how long it takes to drive tanks from VH Fields, i.e. using spawn points. On constructing large terrains, there can be ALOT of spawn points for GV's which need to be added.
What I have thought about, and am posting here for feed back, would be to have fewer "VH's", make them "larger" Vehicle Depots, then, have "Mechanized "Task" Groups" (MG), Similar in execution to the Naval task Groups we have now. They would, of course, be limited in terms of the terrain they could navigate, with regard to "slope" This would be to make "mountian" ranges and forests impassable. Of course, single tanks could pass through the forest, but not the group. Just as the Naval TG gives you a "touching" the shore warning, the MG could have a special terrain map 'pop' up (Which would be generated when we construct new terrains) which would sort of be a semi-transparent "grayscale" overlay showing "traversable" areas in light gray and and "Impassable" terrain in dark gray to make setting the waypoints user friendly. The end of the last waypoint would be the "stop" point. So you could park the MG at a 'staging area'. It would NOT be able to close within four miles of an enemy field or factory.
Just as with Naval TG's, the MG would have mannable AA vehicles (think of M-16's as part of the MG where you can man the turret). They would also have 'mobile' spawn points with them in the same manner that CV's launch PT's, the MG's could spawn GV's. That way it becomes more difficult to "know" where spawn points are and keep hammering spawning vehicles and the MG allows some protection for GV's win they do spawn, just as the Naval TG protects the PT's when they spawn.
I would probably have "Five" or "Six" key vehicles, some heavily armored, like a staff car, a "mobile" HQ, etc, such that, once these "key" vehicles were destroyed, five minutes after, just like the sinking of the CV, the MG would re-appear at it's "Home Depot".
To me, that would make the Terrain Editors job much easier, and would allow country commanders to have more flexibility in how they prosecute a ground war. It also makes choke points, such as bridges, more important tactically/strategically as well.
A cool variation on the MG would be to have a special "MG", similar to those used in the desert war in North Africa, which would be "Air Support" MG's, such that a country commander could place one deep in behind enemy lines and it it would include a sort of 'mobile' hot re-arm pad (Air support vehicle) that if you were within 50 yds of it, it would re-arm and re-fuel you, or allow pilots of damaged aircraft to receive a safe landing behind enemy lines.