Originally posted by senna
Hum, I fondly remember having you in my sites once and then in a blink of an eye you put your lift vector at my prop and proceeded to kill me in this fashion. I never fired a shot but you got the kill. In other words you rammed me and I died Levi. I say both planes should go down in flames, nobody gets the kill. Thats what would happen in real life and I like real life outcomes in favor of gameplay outcomes. Just my opinion.
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As I've stated, I've benefitted quite a bit from things being the way they are currently (though I can assure you that no ram was intentional on this end). That still doesn't mean I don't advocate tweaking them to reflect a more realistic approach to rewarding manuever kills.
In a perfect Internet environment, collisions should be mutual. If you've ever played a very low lag H2H game, you'll find that this is exactly the case. Nath and I have flown H2H before with 30ms ping to one another, and a ram was a ram for both. However, you're missing the more general point I'm making about rewarding kills... it's not a matter of collisions being mutual or not, but rather one of awarding kills
which are not the product of outflying another plane. Even in the case of the no-lag collisions between Nath and me, the last one to die by milliseconds was still given a kill without firing a shot. Why?
-- Todd/Leviathn