Author Topic: A disco causes a big hit in k/d.  (Read 409 times)

Offline Widewing

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A disco causes a big hit in k/d.
« Reply #15 on: September 06, 2002, 12:24:06 PM »
Quote
Originally posted by Elysian


I disagree.  I'm glad the system is the way it is, it rewards different kinds of flying.  

One can get a high K/D by picking engagements carefully and flying general BnZ, but your K/T will suffer.  On the other hand, you can mix it up in a furball and get a lot of kills quickly (getting a high K/T), but your chances of making it out and landing are slim, hurting K/D.

Both styles are valid and take skill IMO.  The guy who can kill fast AND live gets the better overall score, as it should be.


Method A results in something akin to a simulation.

Method B results in something akin to Nintendo (where's the reset button?).

Which method is best? If you could ask any dead fighter ace, I'm sure he'd select method A. If you could do both well, your name might be Leviathn or Drex. :)

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.

Offline beet1e

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A disco causes a big hit in k/d.
« Reply #16 on: September 06, 2002, 12:55:00 PM »
:rolleyes:
Tough!  Deal with it.
Think of it. We're on the brink of war with Iraq. Lives will be lost. There will be wider implications for many years to come.

And there are more important things to worry about than your sodding k/d ratio in Aces High. :D
« Last Edit: September 06, 2002, 12:57:09 PM by beet1e »

Offline Tumor

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A disco causes a big hit in k/d.
« Reply #17 on: September 06, 2002, 12:55:40 PM »
.
"Dogfighting is useless"  :Erich Hartmann

Offline vorticon

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A disco causes a big hit in k/d.
« Reply #18 on: September 06, 2002, 01:02:17 PM »
hmmm funny how lockups only happen when you have a large kc or have a med. kc and landing


(10 kills just as i pulled to a stop at the end of a runway BAMMO lockup)

oh yes if you have the nvida 2 graphics card MAKE SURE YOU UPDATE THE DRIVER turns out that was one of my problems

Offline Puck

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A disco causes a big hit in k/d.
« Reply #19 on: September 06, 2002, 01:34:03 PM »
Quote
Originally posted by beet1e
:rolleyes:
Tough!  Deal with it.
Think of it. We're on the brink of war with Iraq. Lives will be lost. There will be wider implications for many years to come.

And there are more important things to worry about than your sodding k/d ratio in Aces High. :D


My sodding k/d ratio is how I forget about things like that  :D
//c coad  c coad run  run coad run
main (){char _[]={"S~||(iuv{nkx%K9Y$hzhhd\x0c"},__
,___=1;for(__=___>>___;__<((___<<___<<___<<___<<___
)+(___<<___<<___<<___)-___);__+=___)putchar((_[__
])+(__/((___<<___)+___))-((___&

Offline Hornet

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A disco causes a big hit in k/d.
« Reply #20 on: September 06, 2002, 02:01:27 PM »
Quote
Method A results in something akin to a simulation.

Method B results in something akin to Nintendo (where's the reset button?).


I'm always amazed how often this faulty reasoning pops up. The reason many K/D warriors do so well is precisely because there are a lotta guys out there who simply don't care about dying, so they put themselves in tough spots that makes them easier to be picked off.

You convince everyone in the arena to grab 2 wingmen, the fastest a/c and 20k each hop and you can cut your K/D in half.
Hornet

Offline Mathman

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A disco causes a big hit in k/d.
« Reply #21 on: September 06, 2002, 04:24:35 PM »
Score potato!














:D

Offline BigGun

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A disco causes a big hit in k/d.
« Reply #22 on: September 06, 2002, 04:30:58 PM »
Quote
Originally posted by Mathman
Score potato!
:D


My thoughts exactly.. :)

Offline eskimo2

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A disco causes a big hit in k/d.
« Reply #23 on: September 06, 2002, 07:27:25 PM »
Last night I flew for the first time in a month.  Every sortie ended in a disco/ctd.  I think one must have lasted at least 5 minutes though...  7 discos in 11 minutes of flight time.

I'll give it a whirl after every patch I guess.

eskimo

Offline Shane

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A disco causes a big hit in k/d.
« Reply #24 on: September 06, 2002, 08:18:01 PM »
Quote
Originally posted by Puck
Here, here!

K/D should be the largest single determining factor, IMHO.  That and gunnery are the two things I actually pay attention to.


bah!!  k/d weenies...    just shows who the vulch/gang/run at the slightest sign of disadvantge weenies are.

k/s, to me, is a better indication... it shows one their relative effectiveness every time they up a plane.

for example someone has a 9:1 k/d but a 1.154:1 k/s that just tells me they're out there but not really engaging... get a kill or so then rtb, or a spurt of vulches and rtb, but then die a few times with nothing to show for it.  but in general high k/d are timid flyers.

but... if someone like,  say, me :D  , in tour 31 my k/d is 2.4578 while my k/s is 1.8889 which indicates that i don't survive as often as the 9:1 weenie, but everytime i'm upping i'm getting more than his 1.154 per sortie. i'm much more aggressive.

so i'm inclined to use k/s as a measure, but even then i really measure people by how *i* observe them fly, and i gotta say there's a lotta weenies out there, high "ranked" ones, at that. to each their own.

k/t just highlights the defensive weenies, and the furball cherrypickers and vulchers.

gunnery is too dependent upon a variety of factors to mean much except for one's own benefit, i.e., the rubber bullets many experience, lag, type of gun used...
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Offline Voss

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A disco causes a big hit in k/d.
« Reply #25 on: September 06, 2002, 11:34:45 PM »
The reason things are the way they are, and not likely to change, are because 'they' (HTC) don't want everyone to fly around avoiding fights (which WOULD happen).

Big fights, massive furballs, lots of blood, carnage, dogs and cats living together.... well, you get the idea. :D

Offline AKcurly

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A disco causes a big hit in k/d.
« Reply #26 on: September 07, 2002, 12:48:59 AM »
Quote
Originally posted by -ammo-
of all the factors for fighter score, k/d and k/s interests me the most.  But all have an equal factor in the end (so I am told). It seems that kills per time has  the biggest effect to me on overall Fighter rank, but probably just my perception.


Guys who fly jugs will always have a porked score.  Normally, you try to have some altitude before entering a contested area.  Getting altitude in a jug takes time.  It porks your kill/time category.

curly

Offline eskimo2

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A disco causes a big hit in k/d.
« Reply #27 on: September 07, 2002, 03:26:03 AM »
Quote
Originally posted by Shane


k/t just highlights the defensive weenies, and the furball cherrypickers and vulchers.



KT is a greater sign of aggressivness than KS.  A high KT means that you are always in the thick of it.  A high KS just means that you survive your first engagement or two per sortie, prolly only take-on the enemy with an advantage in energy or numbers... big deal.

If your a KT "defensive weenie", however, then you are typically engaging the enemy low and/or out-numbered.  What's so weenie about that?

Furball cherrypicking takes time, very hard to pull a good KT that way.

Vulching helps KD, KS, KT, Hit % and points all very well when and if you can pull it off.  Vulching is moot to any such arguement.

eskimo

Offline Apache

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A disco causes a big hit in k/d.
« Reply #28 on: September 07, 2002, 10:56:30 AM »
Quote
Originally posted by Shane


bah!!  k/d weenies...    just shows who the vulch/gang/run at the slightest sign of disadvantge weenies are.

k/s, to me, is a better indication... it shows one their relative effectiveness every time they up a plane.

for example someone has a 9:1 k/d but a 1.154:1 k/s that just tells me they're out there but not really engaging... get a kill or so then rtb, or a spurt of vulches and rtb, but then die a few times with nothing to show for it.  but in general high k/d are timid flyers.

but... if someone like,  say, me :D  , in tour 31 my k/d is 2.4578 while my k/s is 1.8889 which indicates that i don't survive as often as the 9:1 weenie, but everytime i'm upping i'm getting more than his 1.154 per sortie. i'm much more aggressive.

so i'm inclined to use k/s as a measure, but even then i really measure people by how *i* observe them fly, and i gotta say there's a lotta weenies out there, high "ranked" ones, at that. to each their own.

k/t just highlights the defensive weenies, and the furball cherrypickers and vulchers.

gunnery is too dependent upon a variety of factors to mean much except for one's own benefit, i.e., the rubber bullets many experience, lag, type of gun used...


You need to take into account those sorties where you get no kills but RTB due to damage. That drops your K/S and K/T but doesn't reduce K/D.

I get damaged alot by being to stinkin' aggressive and fightin' on the deck too much but am able to get out, thus my K/D is usually decent but my K/S and K/T are lower.

Offline Widewing

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A disco causes a big hit in k/d.
« Reply #29 on: September 07, 2002, 03:35:54 PM »
Quote
Originally posted by Hristo
bunch of whiners ! Imagine it happening with K/D of 50 ;)


I dread that! As of right now, my fighter K/D is 25. One death and it will drop to 12.5... Now that will be a big hit! lol

Get this: Right now, the #1 ranked fighter pilot has flown 1 sortie, scored a big goose egg and died... Seriously, check the scores!!

WTF is going on?

My regards,

Widewing
My regards,

Widewing

YGBSM. Retired Member of Aces High Trainer Corps, Past President of the DFC, retired from flying as Tredlite.