well the problem with a score multiplier of some sort wont apply to guys who are suicidal. You see if they are killing themselves chances are they care nothing about scores. Score tweaks only work for guys who care about their score. I dont like damage delays, especially for bombers. They seem really weak to me and killing them after their bombs are dropped and before they get to target would be enough to send what we have for a bomber community over the edge. Imagine an hour and a half flight and you got your bombs off and here comes a 163 and kills you before they hit. Bombers would become useless.
Folks have the right to find fun any way then can in the main. Suicide runs dont really bother me. I find them hilarious at times.
However, I have read several threads over the past month or so by folks who voiced concern of such tactics. Make no mistake the biggest group the I have seen do this numerous times have been bish typh raids. Typhs dont compress that easy, and you see them holding their bombs till last second. Sometimes they drop late and their bombs dont even blow up. So it sure looks like thats what they were planning to do it when they got their. P38s and jugs maybe they compressed.
If folks wished to spend their time in ah doing, let umm. My only point was to discuss a way of limiting the overall impact on gameplay.
To me upping the hanger hardness to 3500lbs (yes this is unrealistic but so is killing 2 or 3 structures to disable flight). This stops the 1 plane 1 hanger run. It makes 2 guys kill themselves for 1 hanger.
Add more ack and even more will die. This increases the death per structure even higher.
Since ack is easy to kill by a lo and slo fighter add barrage balloons to make ack killing tougher.
Yes they can kill the balloons but in the mean time more fighters get up and kill even more of umm.
My point is to make their deaths per structure high enough some of them may decide to try a different tact.
To prevent milkrunning I also suggest that the field towns be capturable as well as the fields. To get flight enabled one side must own the town and the field. This would especially help the rampant milkrunning on the 512 x 512 maps. Field capture is to easy for 2 guys, 1 in a fp and 1 in an m3 to capture. It would enhance the gv war a bit especially if the towns and the fields both get vbases. Atleast until someone suicides the vhanger

We are all dweebs and folks will find away to game everything. Its there money and they can find their fun where they can. However, it seems atleast a few guys in here feel their ability to have fun has been overly impacted by the suicide nature of a few other folks.
All I was suggestion is a way to balance the impact without much fuss.
Jabos will still be the best way to raise a field and depending on what ht does in regards to field towns and strat objects hopefully bombers will have an equal roll.