What would be a well done Padlock View System (PVS) mean to me? That's a tough one.
1) If you could not see it, then PVS could not track it.
Small gaps in vision due to cockpit window frames, would only be a factor if the target was hidden for an extend period of time.
2) If it is difficult for you to turn your head and eyes to look at it, then PVS can't track it.
IMO this a MAJOR shortcoming of the Snap View System (SVS). Some of the views attained via the SVS require a Voga expert to perform. Considering the Pilot is strapped in, some of these views REALLY STRETCH realism.
PVS should be limited to targets in the FOV of 100 degrees side to side, and -20 to +80 degrees top to bottom. Basically the forward hemisphere only, reduced on the upper and lower edges.
4) "Lock" would not be automatic. It would be broken easier than it is attained.
If a real pilot would keep their padlock, the PVS would keep its lock. Factors such as target visibility to a real pilot are very important. Ground clutter, haze, clouds, camoflage, etc...
5) "Lock" would not function like an "Uncaged Heat Seeker". The pilot must choose his target.
Not just the closest, or greatest threat.
6) There is no automatic re-acquire mode, a broken lock is the same as no lock.
This function would not be altogether Realistic or Un-Realistic.
7) The target must be in the current FOV for the lock to be made.
Pilot must ID the target before locking. Any target can be locked, friendly or hostile.
8) Conditions effecting the pilot directly effect the effectivness of PVS.
Black/Red Outs, violent manuvers, pilot wounded, laughing attacks etc...
9) In mult-target enviorments, the PVS must not be perfect.
PVS must have the ability to slip to an unchosen target, or unlock due to extreme (simulated) confusion of pilot. For example, 3 targets of approximate same distant in FOV.
10) The FOV stays in the position of un-locking.
Just as a pilot thinking "Oh toejam Oh toejam, where did that Bandit go!", and staring at empty space.
Now, to re-state my feelings from the beginning of this MASSIVE thread.
Quote: From a game standpiont HTC considers padlock to be very time comsuming to get it right, and not a so valuable featured to be coded. :End Quote
I agree with this idea completely nothing has changed.
Mino