Author Topic: bombs, fuses etc  (Read 464 times)

Offline Urchin

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bombs, fuses etc
« Reply #15 on: October 04, 2002, 01:08:21 AM »
lol, they made a NOE run on a potatohouse?  WHY?

Offline whgates3

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bombs, fuses etc
« Reply #16 on: October 04, 2002, 03:02:10 AM »
based on the types of cars photographed around the building on previous mornings they figured it was the best way to kill the top brass

Offline gatso

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bombs, fuses etc
« Reply #17 on: October 04, 2002, 07:12:01 AM »
At the moment if you drop bombs at 75ft level and 300mph they travel just over 1000 ft and will blow your arse off.

BTW as Hazed said we did this thread a while ago for RAF delayed fuses if you ignore all the flames there's actually some good information in there.

http://www.hitechcreations.com/etc

Gatso

Offline hazed-

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bombs, fuses etc
« Reply #18 on: October 04, 2002, 10:27:09 PM »
thnx for the link gatso.

to be honest the 11 second fuse seems like an excessive delay.Did they use it so following aircraft werent killed by the leads bomb blast?

All i know is i just read all about 190s USING the skip effect of the bombs to hit the sides of tanks.AKdejavu seems to be really against fused bombs for some reason in that threadbut im finding it hard to understand why.

seems to me the fuses were used and so should be seriously considered for AH.would it really be so hard to model? surely the bombs are already calculated for trajectory and impact point so why not add some bounce affects if the bomb is fused for delayed ignition?