Author Topic: Map Idea sent to HTC  (Read 527 times)

Offline Midnight

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Map Idea sent to HTC
« on: December 12, 2002, 11:44:00 PM »
Rough Draft Pics in next post.

This is a map concept that I have been toying with for a while. I sent this to HTC just now, and am hoping to get a response as to weather this map seems workable for the MA. Any thoughts by the AH community?

General Concept
The general concept of this map configuration will be to enhance the player’s experience by increasing the need for teamwork and focusing the direction of battle. At major strategic points, GVs will become more and more prevalent in the order of battle. This will be accomplished through GV spawn points that will direct the battle towards a central goal of the “Zone control” airfield.

One drawback of the “Pizza” map is the ability of the attacking country to circumvent the strategic element of the game by simply capturing the zone control field first. This is mostly possible because there is no clear line of defense that the attacking country must break through in order to be successful.

The goal of this design is to provide each country with a well-defined “Home Base” zone where the HQ will be located. If designed properly, the final battles before the reset will be centered in and around this “home base” zone, rather than in some remote corner of the map. By doing this, the losing country should never be fully deprived of their ability to defend.

Battle Concept

Taking the beach-head
Due to the distance from shore to shore, the primary means of attacking the enemy and taking over ground will be through Naval Amphibious assault on ports and port towns. It will be possible to take a coastal city by air assault alone, however it will be a far greater task taking much more coordination within the attacking country.

Once a foothold has been established on a beachhead, the attacking country will need to fight inland with ground vehicles. The attacking country will remain at a disadvantage until they are able to capture the zone control airfield that lies inland. Therefore, the attacker’s carrier task group will play a pivotal role by supplying air support for the attacking ground vehicles.

By capturing a VH on the southern outskirts of the city, the attackers can then fight north through the city to try and capture the VH on the north side of the city. This capture will give the attacker a stronger foothold and the ability to attack the Zone control airfield.

The attacking country will be channeled to fight within and through the city by elevation changes outside of the city limits. By carefully placing hills and valleys around the city, it will become much easier to drive through the city rather than around it. This will produce the feeling of building to building fighting within the city and let the defenders take up positions to ambush attacking ground units. Spawn camping will be discouraged by elevating the spawn points, which will make it difficult to ascend the hills to lie in wait.

The defenders will maintain the advantage of holding the zone control field to stave off the enemy attack. Nearby factories will keep the defender’s fields supplied, while the enemy will be forced to ferry supplies manually so that they can maintain the attack.

By capturing the zone control airfield, the attacking country now has a firm foot hold on enemy soil from where they can mount a larger offensive to move inland.

Moving Inland
The fight inland to the enemy capitol will be slightly less directed, but strong tactical decisions will still be needed to succeed. An inland city will become the next stronghold from which the defending country can fight back. The attacking country will have a strong position at the coastal city, but will be fighting up hill to advance.

Pushing inland will be accomplished by capturing the small airfields and vehicle hangers that surround the inland city and the zone control airfield. The factories for this zone will be much more vulnerable to attack due to their locations.

Once again, the attacking country will be able to make the final push on the zone control field with a massive ground assault through the city and onto the zone control field. It will be possible to make an air-drop to make the zone capture, however surrounding VHs with spawn points near the zone control field tone will make it difficult to fly in without heavy air support or destruction of the VHs.
« Last Edit: December 12, 2002, 11:52:36 PM by Midnight »

Offline Midnight

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Map Idea sent to HTC
« Reply #1 on: December 12, 2002, 11:45:53 PM »




« Last Edit: December 12, 2002, 11:50:12 PM by Midnight »

Offline BenDover

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Map Idea sent to HTC
« Reply #2 on: December 13, 2002, 01:16:12 PM »
cool