Lazs you show yourself the fool yet again.
K/T means nothing unless the comparison is made to an identical aircraft with identical combat parameters ie. friendly # vs enemy #, altitude etc, K/T will obviously vary with different types of aircraft would it not. K/T in a F4U will be greatly increased to that of a 202, 109 or IL2 simply because the F4U is an much better TnB aircraft.
The fact that you fly furball in a furball plane doesn't mean I can duplicate your results in a 202, IL2 or 109.
And yes your right, I used fighter stats only so bomber, Gv etc should be disregarded.
Imo K/T is a gamey stupid and unrealistic stat. K/D is much more representative of skill in the MA. Kill streak being the ultimate measure imo.
IMO furballers rely the least on skill in the MA and instead focus on the sneak kill. IMO 2 of 3 kills in a furball is obtained when someone runs out of E after a turnfight and the scavengers (like yourself) dive down and kill it. The other kills are the newbie kills that so frequently find their way into a furball. All in all on a scale of 1 to 10 in relation to difficulty, I'd give furballing a 4. 10% skill, 60% vulching and 30% roadkill.
Try killing a real stick lazs and get outta the newbie furballs bud. 1 vs 1 or 2 vs 1 is much more difficult.
Your a girl and you will be until you fly like me

Zygote
