Author Topic: Post HERE if you have given up on WB3.  (Read 1035 times)

Offline poopster

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Post HERE if you have given up on WB3.
« Reply #45 on: September 28, 2002, 12:37:51 PM »
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soon as YT,Daddy, and a few others come over

Rip they're about ;)

Just not on the boards. Daddy looks to be just about up to speed :)

Offline beet1e

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Post HERE if you have given up on WB3.
« Reply #46 on: September 28, 2002, 01:37:32 PM »
LOL Bowser!

On second thoughts, you're funny. Don't go. I think the board is better for having you here. :)

Offline Esme

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« Reply #47 on: September 28, 2002, 07:25:32 PM »
I only stayed in WB as long as I did because of the S3 games. The Special Events, SL's and EMCs were OK, but not a patch on the S3's... Which isn't to say the S3's were always perfect, there was the occasional experimental one that went horribly wrong, but the immersion levels the Janitors (S3 team) managed by good game design using a product like WB2 was incredible.

WB3 was simply dire when first put on public release. It quite simply wasn't enjoyable, and I stayed up until the "test S3" that the Janitors ran to see how well a real one might go. Those owning WBs have quite simply had some very strange ideas about what makes a good WW2 online combat flight sim. It isn't bazillions of polygons in possibly technically brilliant ultra-detailed 3D models,  it's great gameplay and adequate graphics.   That brings in lots of players, so long a the price isn't exorbitant.

AH graphics may be a tad old hat compared to the likes of say,  IL2, BUT - IL2 isn't MMOL, and the graphics are "of a piece",  that is to say, they don't jar, and unlike WB3 when last I saw it, they do lull one into suspending disbelief and thus allowing one to get immersed into the game instead of thinking "that looks OK but that doesn't" all the time.  I don't understand folks claiming AH has a steeper learning curve than WB, as the FMs seem similar (certainly similar in difficulty) to those in WB2.7. The only thing I've found significantly harder in AH is carrier landings.

For my money, HTC has been doing right nearly all the things that the owners of WB have been doing wrong for so long. Long may HTC continue to keep up the good work! The only downside to AH for me has been that the "serious" side of the community isn't quite up to S3 levels yet, but I'm sure it'll get there before long. There's some good folks and some good units out there, and the CMs doing their best to put on enjoyable games for as many as possible. Not forgetting the many people that work on terrains for the rest  of us to play in.

By the by, WB3 development has started to look mildly interesting, from what I've heard about it. And I'm not entirely happy with the AH experience,  either. But it's still the best MMOL WW2 combat flight sim about at the moment  IMO, and if you like flying bombers, the new bombsight system is a breath of fresh air compared to the silly laser-bombing that went before in most games. It used to be that WB was the game that other developers had to try to beat. Now, methinks it's AH that sets the standards, at least insofar as the actual software of MMOL WW2 combat flight sims goes.  

Esme

Offline Scott E

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« Reply #48 on: September 28, 2002, 08:30:09 PM »
last time i played wb was about the same time aces high beta came out :)

was citabr in wb

Offline Kanth

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« Reply #49 on: September 28, 2002, 10:25:52 PM »
turbot I can't get anything from the month of september fro 2001 but I can get oct 2001 and show you a thread that spawned in part from that.

a bunch of people still trying to work it out well into the next month.

http://agw.warbirdsiii.com/bbs/showthread.php?s=&threadid=2346

if I could get to the posts from september, I'd show ya what I'm talking about.

[edit] hang on I see the radio button for "and older" gonna try that =)[/edit]

{edit number deux, nope it won't let me pull it up sorry that is why I left, I cancelled the day after I saw that after I replied to him}

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Originally posted by Turbot


No fuggin kidding?  Would you save us the diggin and post THAT link?
Gone from the game. Please see Spikes or Nefarious for any Ahevents.net admin needs.

Offline poopster

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Post HERE if you have given up on WB3.
« Reply #50 on: September 28, 2002, 10:53:11 PM »
I remember that post.

Offline beet1e

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Post HERE if you have given up on WB3.
« Reply #51 on: September 29, 2002, 04:41:45 AM »
Esme!
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It isn't bazillions of polygons in possibly technically brilliant ultra-detailed 3D models, it's great gameplay and adequate graphics.
How true. I always wondered why WB3 went to so much trouble with all those "skins". I had to ask someone why they did that, because most of the time the planes are just like little dots. You had to close to about 100 yards to appreciate any artwork.

Esme, I'm surprised you're finding carrier landings harder in AH. I do 'em just as I did in WB in the F4U. Full flap, 140mph. The difference, in AH, is the presence of the tail hook. Silly question, but you did know about the tail hook, didn't you? (Shift+G)