Would it be possible to implement some sort of texture on the graphics of our planes to show damage to components not actually destroyed?
Example, if I were to take a couple pings to my left wing, I think it'd be cool to then see a few holes in my wing, even if those "holes" were nothing more than .bmp's superimposed on the wing texture. The .target command can already do the effect I'm looking for so the AH engine seems to be capable of it. The damage model seems to know when we're taking hits and what part of the plane gets hit, so how difficult would it be to add such a "bullet holes" effect?
Such an effect only needs to be local; I'd never get close enough to my opponents to see it on their plane anyway. Having such an effect being strictly local would also permit it to be a locally configurable option, saving those with low-end systems from having a FPS hit.
Thanks.
J_A_B