While flying last night, I couldn't help but notice the huge amounts of enemy concentrated within a couple of sectors. Not that this is new, but due to the influx of new players, the numbers within these sectors were at a scale I have not seen in AH before.
I was thinking about what Laz had posted about bases being closer together to encourage more instantly gratifying air-air combat. Then I considered my style of flying...enter a populated sector at 15-18k and sweep that area...neither styles seemed to be able to flourish last night. A constant stream of enemy always coming in on top of you only allowed me to stick around for a short period of time...those who wanted to furball, would fight to get a gun solution only to be ganged up on by fresh incoming fighters with alt.
I was wondering what any of you might think about HT building larger terrains where large bases were further apart than what we have now, allowing for the buff crowd or squads to launch missions away from the action...and in an effort to provide fun for those from the Laz camp, place smaller fields in grouped proximity scattered at a distance from HQ's, large fields, and other strategic assets.
I may give Laz the biz from time to time, but he makes a good point...HTC's product, if offering someting for everyone, will only make it better for all of us, regardless of the camp we come from.
It's just a thought which I believe has merit...those who prefer to furball will populate the smaller more closely clustered fields, while those who wish to run more planned and organized attacks can do the same from the larger rear fields...more specific fronts might result as well.
I remember Dales terrain from I believe CK or the early WB's beta...it was huge...kinda cool as I remember it
At any rate, was just curious...I can make it work as the terrains exist, just wondered what the community thought of this suggestion.
Post complete!