Save TextureSkins on Aces High planes and objects may be edited for a terrain by using the Save Texture feature.To change the skin on a plane or object, first select a shape from the Available Shapes list, then click the Save Texture button and close the Terrain Editor. All of the textures for that shape will be exported as .bmp files into your ../HTC/ahedit/terrains/myterr/savedtex folder. Before editing any of the .bmp files, be sure to make a copy of the file first.After the .bmp files are edited to your satisfaction, copy only the edited files into your ../HTC/ahedit/terrains/myterr/texsrc folder. Start the Terrain Editor and locate one of the edited objects to view the new skin.When editing skins, it’s a good idea to delete your ../HTC/ahedit/terrains/myterr/savedtex folder prior to saving textures of another shape. Some shapes contain many .bmp files, and deleting the savedtex folder before exporting a shape will cut down on confusion when editing the files. Files that include an “_a” in the name are the alpha textures that overlay the .bmp of the same name and they need to be copied back to the texsrc folder along with the edited file. For example, if you export the FACTDRT shape, two files are written to your ../HTC/ahedit/terrains/myterr/savedtex folder: FCTRYDRT.bmp and FCTRYDRT_a.bmp. If you edit just the FACTRDRT.bmp file, you still must copy both of the FCTRYDRT files to your ../HTC/ahedit/terrains/myterr/texsrc folder to change the look of the FACTDRT shape.To keep the terrain compact in size, only edited .bmp’s should be copied to your ../HTC/ahedit/terrains/myterr/texsrc folder. The exception is, of course, unedited “_a” files that are paired with edited files.
Originally posted by sutpid what terrans are those? couldnt this be made simpler. i used to race on Dirt track racing there to add skins u just edit a templet then put it in a skins folder and ur done