Author Topic: How to..  (Read 647 times)

Offline sutpid

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« on: October 04, 2002, 08:47:06 PM »
How do we make these skins. i cant figure out how  any step by step help?

Offline BenDover

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« Reply #1 on: October 05, 2002, 12:55:26 PM »
Quote
Save Texture

Skins on Aces High planes and objects may be edited for a terrain by using the Save Texture feature.

To change the skin on a plane or object, first select a shape from the Available Shapes list, then click the Save Texture button and close the Terrain Editor.  All of the textures for that shape will be exported as .bmp files into your ../HTC/ahedit/terrains/myterr/savedtex folder.  Before editing any of the .bmp files, be sure to make a copy of the file first.

After the .bmp files are edited to your satisfaction, copy only the edited files into your ../HTC/ahedit/terrains/myterr/texsrc folder.  Start the Terrain Editor and locate one of the edited objects to view the new skin.

When editing skins, it’s a good idea to delete your ../HTC/ahedit/terrains/myterr/savedtex folder prior to saving textures of another shape.  Some shapes contain many .bmp files, and deleting the savedtex folder before exporting a shape will cut down on confusion when editing the files.  

Files that include an “_a” in the name are the alpha textures that overlay the .bmp of the same name and they need to be copied back to the texsrc folder along with the edited file.  For example, if you export the FACTDRT shape, two files are written to your ../HTC/ahedit/terrains/myterr/savedtex folder:  FCTRYDRT.bmp and FCTRYDRT_a.bmp.  If you edit just the FACTRDRT.bmp file, you still must copy both of the FCTRYDRT files to your ../HTC/ahedit/terrains/myterr/texsrc folder to change the look of the FACTDRT shape.

To keep the terrain compact in size, only edited .bmp’s should be copied to your ../HTC/ahedit/terrains/myterr/texsrc folder.  The exception is, of course, unedited “_a” files that are paired with edited files.



guess where i found this little gem?




THE HELP FILE!!!!!!!!!


next time, how about you rtfm first?

Offline sutpid

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« Reply #2 on: October 07, 2002, 03:10:41 PM »
still not sure after editing  where do i put the edited bmp files?

Offline Innominate

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« Reply #3 on: October 07, 2002, 03:37:32 PM »
To keep the terrain compact in size, only edited .bmp’s should be copied to your ../HTC/ahedit/terrains/myterr/texsrc folder. The exception is, of course, unedited “_a” files that are paired with edited files.

Offline sutpid

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« Reply #4 on: October 07, 2002, 04:16:32 PM »
then do they show up on the game?

Offline pokie

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« Reply #5 on: October 07, 2002, 05:58:14 PM »
They ownly show up on terrains that were maded with the new skin changes.

Pokie

Offline sutpid

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« Reply #6 on: October 07, 2002, 06:52:05 PM »
what terrans are those?
 couldnt this be made simpler. i used to race on Dirt track racing there to add skins u just edit a templet then put it in a skins folder  and ur done

Offline pokie

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« Reply #7 on: October 07, 2002, 08:03:06 PM »
Quote
Originally posted by sutpid
what terrans are those?
 couldnt this be made simpler. i used to race on Dirt track racing there to add skins u just edit a templet then put it in a skins folder  and ur done


If you want to use your plane skins online you will need to either

1) make a terrain using the TE and incorperating your skins into it.

2) give your skins to someone who is making a terrain for them to incorperate your skins into it.

Pokie

Offline sutpid

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« Reply #8 on: October 07, 2002, 09:20:09 PM »
well theres only 1 other problem. When i try to make a terrain the TE shuts down it never works.

Offline pokie

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« Reply #9 on: October 07, 2002, 09:53:56 PM »
http://accesswave.ca/~tscott/AH-stuff/AH-Editor&Stuff/Skins.exe

Download this terrain for the editor and extract it.
The terrain is called Skins.

run the editor
goto file
open
double click Skins
open Skins.obg

see if your editor crashes

Pokie