Author Topic: I know I've mentioned this before...  (Read 424 times)

Offline Dead Man Flying

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I know I've mentioned this before...
« Reply #15 on: December 31, 2001, 01:40:00 PM »
Quote
Originally posted by Drex:
If everyone behaved like you eskimo, we would all be drunk and homeless.
Drex

So you're saying that Frenchy acts like eskimo?

 :D

-- Todd/Leviathn

Offline AKDejaVu

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I know I've mentioned this before...
« Reply #16 on: December 31, 2001, 01:56:00 PM »
OK.. quick background:

Score Page:
  • Proximity Kills are not tallied (proximity kill being a kill that you have not pinged)
  • GV kills while flying a "fighter" sortie are not tallied.
  • ALL deaths are tallied (even deaths to gunners)
  • Kills while a gunner are not tallied
Stats Page:
  • Anytime you get a kill message in the text buffer, that kill is tallied
  • The ONLY time a death is tallied, is if it shows as being awarded to someone else in the text buffer.  Crashing while launching from a cv will not be counted on this page.
The score page will almost always show you with fewer kills and more deaths than the stats page.  The exceptions are not even worth mentioning since they rarely happen.

AKDejaVu

Offline bowser

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I know I've mentioned this before...
« Reply #17 on: December 31, 2001, 02:55:00 PM »
I was never very good in math.    :)
Can somebody explain why the average k/d would be 1?

Say you had two players, player A and player B.  They had 27 fights.  Player A kills player B 19 times, and player B kills player A 8 times.

Player A: 19/8=2.375
Player B: 8/19=.421

Avg. k/d=1.398

Where am I going wrong?

Also, Warbird players use something call the Avin ratio which I always thought was a good measuring stick:
 http://warbirds.jackedin.com/

bowser

[ 12-31-2001: Message edited by: bowser ]

Offline eskimo2

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I know I've mentioned this before...
« Reply #18 on: December 31, 2001, 05:01:00 PM »
Quote
Originally posted by bowser:
I was never very good in math.     :)
Can somebody explain why the average k/d would be 1?

Say you had two players, player A and player B.  They had 27 fights.  Player A kills player B 19 times, and player B kills player A 8 times.

Player A: 19/8=2.375
Player B: 8/19=.421

Avg. k/d=1.398

Where am I going wrong?

Also, Warbird players use something call the Avin ratio which I always thought was a good measuring stick:
 http://warbirds.jackedin.com/

bowser

[ 12-31-2001: Message edited by: bowser ]

bowser;
all that realy matters is that there are 27 kills, and 27 deaths, 1:1

AKDejaVu;
I am pretty sure that proximity kills count as a kill, and help your K/D.  You earn no score points however.

"If everyone behaved like you eskimo, we would all be drunk and homeless.
Drex "

And unemployed, lazy and willing to waste the best years of their lives playing astupid computer game.

 :)

eskimo

Offline bowser

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I know I've mentioned this before...
« Reply #19 on: December 31, 2001, 05:32:00 PM »
"...bowser;all that realy matters is that there are 27 kills, and 27 deaths, 1:1...".

Why are you using total arena kills/total arena deaths to determine an average k/d ratio for players?  In my example, I have an arena with two players.  One has a k/d of 2.375, the other has a k/d of .421.  How do you get an avg. k/d of 1?

bowser

[ 12-31-2001: Message edited by: bowser ]

Offline AKDejaVu

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I know I've mentioned this before...
« Reply #20 on: December 31, 2001, 05:57:00 PM »
basically... when you average someone that getts 1 kill to 2 deaths with someone that gets 2 kills to 1 death, you should come up with a 1:1 average.  The ratios are averaged.. not the calculated %.

You add each side of the ratio and divide by the total.

If you don't, you run into the problem of those that can go infinately above one skewing the totals too far to one side.  Those below one can only go a total of 1 below it.

AKDejaVu

Offline bowser

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I know I've mentioned this before...
« Reply #21 on: January 01, 2002, 11:10:00 AM »
I'll take one more crack at this, then drop it.   :)

I think the misunderstanding is in the terminology.  You seem to think the original poster was looking for a ratio of kills to deaths in the arena, which will of course be approximately 1:1.  In your calculations there is no averaging done, only a ratio of kills to losses.

I think what he was looking for was an average of "individual" player's k/d, not the arena as a whole.  So he could compare his k/d to an average player's k/d.

If you accept that each player has a k/d figure, you can then average those figures.

average individual k/d = pilot1 k/d + pilot2 k/d + pilot3 k/d.../number of pilots

bowser

Offline AKDejaVu

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I know I've mentioned this before...
« Reply #22 on: January 01, 2002, 12:08:00 PM »
Bowser, you are not getting an average K/D when you do it that way.  You cannot average fractions with whole numbers and get valid results unless those numbers are measured.

When it comes to RATIOS (such as K/D), you must average as a ratio or the numbers are WRONG <unless all numbers are below 1>.  Its not a matter of how you do it, its a matter of doing it the correct way.

AKDejaVu

Offline Zigrat

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I know I've mentioned this before...
« Reply #23 on: January 01, 2002, 12:08:00 PM »
i dont know why you gyus are so into scoring. pilot abilities are ranked in my mind not by the numbers the other guy earns but whether he can make me go "oh toejam" when we merge.

numbers are too easily manipulated.

Offline AKDejaVu

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I know I've mentioned this before...
« Reply #24 on: January 01, 2002, 12:12:00 PM »
Zigrat, nobody is saying this should be a way to measure someone's ability.  Please don't turn it into that.

AKDejaVu

Offline eskimo2

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I know I've mentioned this before...
« Reply #25 on: January 01, 2002, 02:34:00 PM »
Zigrat;
It's a sickness.
I have always loved statistics and charts.
The fact that the AH score and stats pages come without explanation makes them all the more interesting to decipher.

eskimo