No.. I am not talking about BFM (Basic Flight Maneuvers) or ACM (Air Combat Maneuvers). I am not talking about all of the other gamey things that go on in Aces High. I am talking specifically about doing gamey things done in a fight that either get you the victory, or allow you to escape from your attacker.
I am talking about gaming the game to get an advantage, where if you did it in real life, you would be really pushing it or it would just be impossible.
I didn't want to list examples, but these are the ones I know of.
1. Before take-off, press the TOGGLE ENGINE (E by default) three times. The entire engine startup delay is bypassed allowing instant full power.
I just found out aboout this one last week. IMO, this is gaming something that is already too gamey to begin with. We can already insta-spawn on any runway, we could at least be forced to start the damn engines before taking off.
2. While in flight, pilots turn off their engine(s) to force an attacking plane to over-shoot, and then restart them again as soon as the attacker goes by.
Or, when attacking, pilots cut their engine(s) to prevent overshooting their target and allowing their plane to settle into a nice firing position behind their target. Again, restarting the engine(s) as soon as they are stable.
This one I read about in another forum today. This is very gamey and should be disabled. No pilot in his right mind would shut down a perfectly good running engine in the middle of combat for fear the thing might not restart, or by not having the ability to restart it even if he wanted to.
From what I understand, this has been happening a lot in the MA, obviously without fear, because restarting the engine is just a button press away.
3. Saving your normal head position in an extreme position (giving you better view for firing guns) that would be impossible for a real pilot to do in the actual aircraft.
There are many players that have their head positions set as high and as far forward as possible, giving them an unrealistic view over the nose of their aircraft, and allowing them to get much better deflection shots in tighter turns.
It is my opinion that the head position should be forced back to the 'home' position as the G load increases. I think we can all agree that no one would be putting their face on the windshield when they are pulling 3 or 4 Gs.
4. Pulling and maintaining blackout condition G forces to maintain tighter turns and shake off attacking bandits.
I've seen this many times, where I am in the same aircraft as the plane I am attacking. We are both at the same speed. As I try to shoot the bandit, he pulls into a turn to avoid my shot. As I pull into the same turn, my blackout window starts to close. Because the bandit is in the same aircraft, I know that he is also nearing blackout, however he continues to turn tighter. At this point I know he must be blacked out. I am seeing through a pin hole, so he must be in total black, yet he continues to pull the same Gs.
Even in real life, that was probably done a lot, but once blacked out, the plane would ease into a straight line of flight, rather than the blacked out pilot being able to maintain the high G load.
5. Stick Stirring. Making your appear to be flip-flopping all over the place. Commonly seen when getting close to a firing position.
Honestly, I don't know exactly what this entails because I always thought that the 'don't move your controls so rapdily message' was supposed to pop up to stop this. It could be legitimate BFM, but the AH server screws it all up and makes the plane look like its flipping backwards or warping sideways.
6. Spawn camping in GVs
If you are doing this, you really are showing diminished skills. How much fun and skill can there actually be in shooting planes or GVs that just appeared right there in front of you? Shooting them so fast, they don't even have a moment to get the engine started?
7. Vulching
This is a mainstay for some. Admittedly, many planes were shot down (or destroyed) while on the runway or just taking off / landing. in AH, cannon armed planes are better to vulch with because the probability of a pilot kill is greatly increased, so they can vulch while the target is still sitting. Planes armed with MGs have to wait until the target is going faster than 100MPH, so they get a kill and not end up just blowing off a wing and letting the player go back to tower with a successful landing.