If a player just had a decent dogfight and ends up low and slow and the winner, then some other guy turns up with a huge advantage and chases sai player I consider it ok for them to use whatever method is available to escape, including trying to dive and run , running to friendly base, running to friendly aircraft etc.
BUT if a player WITH advantage attacks, then messes up, then when chased runs like a schoolgirl to his ack they are a 100% certifiable dweeb.
Also anyone who runs further than 25 miles to ack from any higher height than 5k are DWEEBS. Theres no need for it, no matter what they are flying(fighter of course). you can use your BRAINS and try to outwit your opponent.If you fail YOU WILL LEARN and next time get better at it.
So i guess my vote is A. If flak bursts do indeed hurt all involved then why dont we have a wider spread of fire so the guy trying to use the flak to escape ends up getting hit just as often?
even better just add a 'proximity kill' score so we can see who the dweebs are?