Author Topic: With all the updating of Graphics...  (Read 643 times)

Offline ccvi

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With all the updating of Graphics...
« Reply #15 on: October 21, 2002, 02:09:22 PM »
Quote
Originally posted by jbroey3
TEverything that I play is at 1024x768.. simply because it is the sweet spot between Good graphic detail (fine resolution) and Smooth framerates. Aces High/IL2/Battlefield /X-plane etc....

Sure I can Crank up the resolution to 1600x1200 and get about 65-70 constant but why?... I dont want to have to read and look at the gages when the numbers are 3 pixels wide.


Not exactly correct. Gauges are just the same size on all resolutions. At 640x480 they're hardly readable, at 1600x1200 you can almost see the pixels of the textures.

The font for the chat looks bad at 1024x768, I think it's designed for 1280xX.

Quote
Originally posted by jbroey3
30fps.. if you can attain it.. in anysituation is .. still 30fps.. And still faster than 24 for the TV.

You would see smooth motion at that rate.


Panning snap views aren't smooth at 30fps. Passing something really fast usually isn't smooth either. Those are both situations you hardly see on a TV, and if it's in a situation where you don't need to see anything anyway. When a 262 passes you and you try to follow with panning views it's a different thing.


715, you're correct about that upcoming whine, it has been that way in WB3. btw whines didn't stopp when trees were forced on ;)

Offline Maniac

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« Reply #16 on: October 21, 2002, 02:19:37 PM »
Quote
HTC could make the gfx scalable. Like different levels of texture res, pollycount and lightsources.


Ya, why not.. Warbirds had 2 different vers running alongside eachoter (same arena) one with 2D FE and on 3D FE.

Might be to much coding time for HTC tough... to develop two different FE´s at an time..
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Offline Fatty

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With all the updating of Graphics...
« Reply #17 on: October 21, 2002, 02:23:27 PM »
If I had to drop to 1024 I'd either stop playing or upgrade.  And I'm not ready for an upgrade yet.

There is a real difference between 1024 and 1280 in Aces High.  That I can run it in 1600 is just icing on the cake.

Offline Sundog

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« Reply #18 on: October 21, 2002, 02:23:37 PM »
Those pics are definitely from Oleg Maddox's upcoming strat sim. However, what you fail to realize is there will not be 500 players in it at the same time.

I am sure HiTech would love to make Aces High look like that, but with today's technology, specifically considering the average users box, you aren't going to be gaming anything that looks like that online in a MMP environment. Perhaps in about five years the tech will be available to handle that for the MMP environment, but then you have to wait a couple of years to allow people to reach that level of tech on their desktops in sufficient numbers to make a business case for it, then you will probably see Aces High II with that much detail.

Remember, IL-2 only allows 32 players in an arena. It's a trade off. Numbers vs detail. However, based on what HiTech has stated in interviews, don't expect AH to remain stagnant in that area as a result. The great thing about HTC is they are always updating AH, but doing it in a manner that still allows it to remain playable to their customer base. Throwing in a ton of detail isn't going to make it better if most of your customer base can't operate it afterward.

Offline Curval

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With all the updating of Graphics...
« Reply #19 on: October 21, 2002, 03:18:17 PM »
For graphics like that...umm to borrow a classic phrase from WW2OL:

"Buy more Ram!"

Like at least a gig or two.
Some will fall in love with life and drink it from a fountain that is pouring like an avalanche coming down the mountain

Offline Modas

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With all the updating of Graphics...
« Reply #20 on: October 21, 2002, 03:34:09 PM »
I dont' know.  I think the graphics are pretty good right now.  Hold a steady 40-50 fps and drop to 25-30 in heavy furballs.  Any more graphics and I'm going to need to upgrade.

I'd rather spend 1500 on a new GZ intimidator setup for next years paintball season :D

Offline Puke

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With all the updating of Graphics...
« Reply #21 on: October 21, 2002, 10:39:14 PM »
Aces High can surely use a complete facelift.  My personal opinion.

Offline OIO

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« Reply #22 on: October 21, 2002, 10:40:27 PM »
Yes, its missing its P-38F/G/H/J mascara and P-61 hair dye

Offline moose

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« Reply #23 on: October 21, 2002, 10:43:30 PM »
Comparing the graphics from BF1942 is a joke

Try playing it with 64 players in one area

Eeekkkkk

I'd rather have aging graphics (and lately killer skins!) then have new stuff with the problems associated with it

Give them time.
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Offline mason22

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« Reply #24 on: October 21, 2002, 11:41:00 PM »
heh, i like Voss's tackle box. they're all divers.... atta boy!

Offline ccvi

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« Reply #25 on: October 22, 2002, 12:08:37 PM »
Quote
Originally posted by Fatty
If I had to drop to 1024 I'd either stop playing or upgrade.  And I'm not ready for an upgrade yet.

There is a real difference between 1024 and 1280 in Aces High.  That I can run it in 1600 is just icing on the cake.


And makes hitting chutes a lot easier.

Offline Fatty

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With all the updating of Graphics...
« Reply #26 on: October 22, 2002, 12:35:15 PM »
Quote
Originally posted by ccvi


And makes hitting chutes a lot easier.


Heh, makes hitting everything a lot easier, especially the little guy dangling at the bottom of a chute.

People are under the mistaken impression that higher res in aces high means everything is smaller.  Everything is the same size but in more detail, and it's like playing a completely different game with the clarity 1280 and above.

Offline AKSWulfe

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With all the updating of Graphics...
« Reply #27 on: October 22, 2002, 12:55:09 PM »
Quote
Originally posted by Fatty
People are under the mistaken impression that higher res in aces high means everything is smaller.  Everything is the same size but in more detail, and it's like playing a completely different game with the clarity 1280 and above.


Everything appears smoother... but thats because they are smaller.

Think of it this way- it's 1024x768 pixels.. you are now going to 1600x(whatever) pixels, but still using the same viewing area.

It's not significantly smaller, as say going from 640x480 up to 1600x(whatever)... but it's still smaller.

I wish I could go up to 1600x(whatever) but I only get 60Hz on my monitor's refresh at that res... gives me headaches.
-SW

Offline Fariz

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With all the updating of Graphics...
« Reply #28 on: October 22, 2002, 01:30:12 PM »
Quote
Originally posted by AKSWulfe


Everything appears smoother... but thats because they are smaller.

Think of it this way- it's 1024x768 pixels.. you are now going to 1600x(whatever) pixels, but still using the same viewing area.

It's not significantly smaller, as say going from 640x480 up to 1600x(whatever)... but it's still smaller.

I wish I could go up to 1600x(whatever) but I only get 60Hz on my monitor's refresh at that res... gives me headaches.
-SW


THey are not smaller, wolf. At least 3d objects, which are rendered, are not. They are same size. Just it is more pixels to show each object.

Fixed size objects, like pixelated fonts are smaller though. That is why with small display setting higher resolutions may hart your eyes. Text buffer messages are really small.

Offline Fatty

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With all the updating of Graphics...
« Reply #29 on: October 22, 2002, 01:54:29 PM »
Right, it's the same size image drawn at a much higher resolution.