Author Topic: New P47D30 Textures!!  (Read 617 times)

Offline chad

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New P47D30 Textures!!
« on: October 13, 2002, 12:37:45 AM »
Done some work on the P47 textures. Please tell me what you think?

Offline chad

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New P47D30 Textures!!
« Reply #1 on: October 13, 2002, 12:38:45 AM »
2

Offline chad

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New P47D30 Textures!!
« Reply #2 on: October 13, 2002, 12:39:22 AM »
3

Offline chad

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New P47D30 Textures!!
« Reply #3 on: October 13, 2002, 12:40:07 AM »
4

Offline chad

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New P47D30 Textures!!
« Reply #4 on: October 13, 2002, 12:40:48 AM »
5

Offline chad

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New P47D30 Textures!!
« Reply #5 on: October 13, 2002, 12:41:41 AM »
6

Offline chad

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New P47D30 Textures!!
« Reply #6 on: October 13, 2002, 12:42:34 AM »
7

Offline LBE182

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Nice
« Reply #7 on: October 13, 2002, 02:20:09 AM »
Very nice.
Have a dumb question. What program are you using to change the colors?

Offline SFRT - Frenchy

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New P47D30 Textures!!
« Reply #8 on: October 13, 2002, 06:03:49 AM »
Chad, I like the metal effect, it looks very good. The cheker nose is very good too.

On the down side, I would work more on :

- when u downgraded it to 256 colors u lost in quality. I personaly don't like when it shows the color "squares" like at the wing root of of picture 1.

- get rid of the "inside wheel well" part, as it's the same texture when the wheels are retracted.

- The USAF insignas are too large on the fuselage, and I don't think they should display 2 on the top of the wings. You may miss the code letters too, I dono for this plane. I like when they are historically correct.

- I think it would look better with more accurate panel lines/ rivets.

Maybe you copy/paste a drawing, alas it usually brings more work to make it look good, than to do everything from scratch. The plane does look very nice on picture number 2. I think it's a good start, keep it on!!!
I'm working on a D30 too, just the metal skin. I'll be happy to share my work w/u if I can do something who looks not too bad.
Dat jugs bro.

Terror flieger since 1941.
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Offline chad

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New P47D30 Textures!!
« Reply #9 on: October 13, 2002, 07:53:52 AM »
Originaly I took the Graphical Skin from anther source just to try out the paneling and also the Skin texturing. Thats why i have not released the BMP map of the skin.

This is just the first attempt of re-texturing that P47s that i will be doing over the next coming weeks. Firstly I need to get alot of data and images from real source of P47s.

AFter i have the data i can start rebuilding the current P47s From SCRATCH with just Photo shop. Even though I dont agree with the 16 Bit color maps for the AC.

It would be much better if Hitech could release a addon that allowed Textures to be 32 Bit color instead of 16 bit. Its just amatter of how much detail I can place onto the P47 for example.

The first post was to get a response if i should go ahead with the re-texturing of the P47D30. Instead of using my time up for nothink. Because i would very much like it, IF i could use my textures In-game. Or else i see no point in texturing the P47 more.

F6Bomber.

Offline Mitsu

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New P47D30 Textures!!
« Reply #10 on: October 13, 2002, 09:20:36 AM »
awesome....I feel duralumin skin!!!

Offline whgates3

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New P47D30 Textures!!
« Reply #11 on: October 13, 2002, 03:00:40 PM »
the discoloring aft of the cartridge ejection ports is a nice touch

Offline frank3

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New P47D30 Textures!!
« Reply #12 on: October 17, 2002, 02:15:00 PM »
can someone please tell me how to skinn planes?
I see all kind of skinned planes around me but I cant seem to figur out how to do so...
please help me?
« Last Edit: October 23, 2002, 02:09:58 PM by frank3 »

Offline moose

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New P47D30 Textures!!
« Reply #13 on: October 21, 2002, 04:15:45 PM »
how do you achieve the metal shiny effect?
<----ASSASSINS---->

Offline HeLLcAt

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New P47D30 Textures!!
« Reply #14 on: October 21, 2002, 04:36:14 PM »
Can you please send me that skin to lmpbzktsk82004@yahoo.com