Funked.. i was referring to the physics in general sorry. There have always been weird setups that work in every race sim I've ever played. Perhaps that not unrealistic I dunno. But there will always be an area exploitable until they get physics perfect.
Well I reduced my nervous car problem quite abit....
In the game I try to run the reduce steering near center setting (whatever terminology they used) which is actually steering linearity. In a perfect world I would run it at 0% but I found controls much too sensitive.. and.. my damn wheel is not very precise around the center point.
I have a logi force GP. I pulled it a part and gave the pot a shot of contact cleaner. Its much better now, not perfect though. One thing I noticed though... the damn pot is NOT mounted solidly... it shifts slightly especially when going from left to right. Crap design that I don't think i can do anything about +(
When I turned up the linearity I had to run it at 70% to get rid of the slop, and this just wasn't working for me as it required too much controller deflection to get what I wanted from the car.
I then reduced the range in axis properties in the Logi profiler, which worked pretty good, but until i cleaned things up she still was nervous.
Now I am at a compromise, 40% linearity, and 100% range, and running low 1:33's so I'm satisfied for now with the controller.
Mebbe tonight I will look for an online host.
And u basturds talking AH take it to the appropriate forum would ya!!
+)
SKurj