That would be a good start, Halo. Also add automated damage repair, such that over time ships wouls heal themselves. That provides incentive to withdraw a damaged CV temporarily, to allow damage control parties time to stop flooding, put out fires, etc. Eventually, I want to see a true damage model for ships, such that hits would actually take into account armor thickness, hit location, damage effects on speed, maneuverability, and loss of combat power. Drop a bomb on a CV's elevator and disable A/C spawning for 15 min, for example. Add auxiliary ships to the fleet, such as ammo ships, tankers, troop ships. Damage/destroy these and you get same restrictions you do for hitting supplies at bases. Oh, and better fire-control optics for main guns, up on the superstructure where it belongs. Yes to fire and smoke, too, as well as other physical signs of damage (like gaping holes and smashed turrets. Finally, give me something better than a 20-mm gun on the escorts, so that they can continue the fight after the CV and CA goes down (oh, and a battleship, pretty-please?). That covers it for now;).