Author Topic: Ship Damage, Gun Colors  (Read 177 times)

Offline Halo

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Ship Damage, Gun Colors
« on: October 20, 2002, 09:42:43 PM »
Please, at least by next version make the game even more playable by indicating progressive ship damage and changing shore and ship gun positions to more realistic colors.

The ships have damage accumulations to be sunk, so share the progressive damage with ship gunners through the shift D for damage the way aircraft and ground vehicle damage is shown.  Add some smoke after about 50% damage and flame after about 70% damage.

A simple thermometer damage indication with the ship gun ranges would be even easier to read and understand.  Percentages, shade changes from green through yellow to red, anything to fill in the gap between healthy and dead.  

Make gun positions yellow for available (unmanned and undestroyed), green for manned, and red for destroyed.  

And somewhere indicate what that strange little witchlike symbol is that appears on some gun position dots.
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Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
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Offline Sabre

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Ship Damage, Gun Colors
« Reply #1 on: October 22, 2002, 11:17:05 AM »
That would be a good start, Halo.  Also add automated damage repair, such that over time ships wouls heal themselves.  That provides incentive to withdraw a damaged CV temporarily, to allow damage control parties time to stop flooding, put out fires, etc.  Eventually, I want to see a true damage model for ships, such that hits would actually take into account armor thickness, hit location, damage effects on speed, maneuverability, and loss of combat power.  Drop a bomb on a CV's elevator and disable A/C spawning for 15 min, for example.  Add auxiliary ships to the fleet, such as ammo ships, tankers, troop ships.  Damage/destroy these and you get same restrictions you do for hitting supplies at bases.  Oh, and better fire-control optics for main guns, up on the superstructure where it belongs.  Yes to fire and smoke, too, as well as other physical signs of damage (like gaping holes and smashed turrets.  Finally, give me something better than a 20-mm gun on the escorts, so that they can continue the fight after the CV and CA goes down (oh, and a battleship, pretty-please?). That covers it for now;).
Sabre
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Offline LePaul

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Ship Damage, Gun Colors
« Reply #2 on: October 22, 2002, 03:15:55 PM »
Yes yes!

Ships listing, smoking...guns damaged...ack damaged...yes yes, please please

Offline popeye

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Ship Damage, Gun Colors
« Reply #3 on: October 22, 2002, 03:34:12 PM »
Don't forget the shark infested water!!
KONG

Where is Major Kong?!?

Offline JB73

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Ship Damage, Gun Colors
« Reply #4 on: October 23, 2002, 05:54:01 PM »
the "Which like figure" is you holding ur clipboard ....
 use view HAT sometime when looking down on field guns... u will see ur little soldier looking guy
I don't know what to put here yet.

Offline Halo

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Ship Damage, Gun Colors
« Reply #5 on: October 23, 2002, 09:59:09 PM »
Thanks, JB73, I zoomed on on the witch-like figure and after some study conclude I'm looking straight down on the head of a soldier carrying a BAR?  Like a Rorschach test, can see different things there, I guess.

Whatever the figure, what is the purpose of it?  I scouted several bases and found the witchy figure (when not zoomed) always in the center of the gun position options.  On fleet guns, it is absent at first, then appears on the cv between gun positions instead of on a land base's middle gun position.

The gun position availability colors remain highly irritating.  A land base under attack shows red occupied, yellow destroyed, and green destroyed.  Who needs that kind of confusion?

Another land base not under attack shows three yellow dots, all available, green indicating the user's position.

Again I recommend the colors be changed to red destroyed, yellow available, and green occupied.  We know which dot we click to try to man, and then that can be green too.

Another irritant is fleets which continue to show yellow available even when the ship is sunk.  Sunk ships should have all red dots for destroyed.  Save the players some time instead of futile needless clicking on sunken ships.

Minor points in the overall context of Aces High achievements, but they need to be fixed to facilitate game play.
Luck is what happens when preparation meets opportunity. (Seneca, 1st century AD, et al)
Practice random acts of kindness and senseless beauty. (Anne Herbert, 1982, Sausalito, CA)
Paramedic to Perkaholics Anonymous